Nation joining together

Colonel

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So this should be a pretty obvious idea, Two or more nations joining together to form bigger stronger nations.
Real world examples
Soviet Union, Austro Hungarian Empire, European Union(should it ever happen), I guess you could even say the US sort of.
Anyways how this would happen is over time if you had a close enough alliance you would eventually merge together. Now for the AI thats simple. But how it would happen for Human-AI You would be given an option to merge only if your civ were the stronger and if the AI people were so to speak in love with your cultrue.

Also with this idea there is of course breaking apart of civs. If you have an uberly large civ you people would of course be able to revolt but in addition to this treaties after wars could break apart loseing side civs.

Example
Civ A goes to war with Civ B, Civ A wins, Civ B if beaten badly enough could be forced to split up into multiple nations. of course this would not be possible if the Civ were to small.
 
Sounds like a good way to beat up on the AI. Would a human ever join another AI civ, ending the game?
 
I dont think so, Also it would be just as likely if not more so for two AIs to join together rather then an AI-human joining.
 
It wouldnt be an exploit if implamented right. Or to reduce the chance of this simple reduce the amount of time you can do it in one game say 2 times per civ
 
If it were implemented, who would rule the nation? It would surely be in exploit if only the human player ruled in an unified nation.

I think a better system would be to allow a high sophistication of soveriegn nation's Alliance, Confederation, or pact. This would allow another player to play and acheive some of the benefits and costs of a the pact, and would not end the game because the AI took over the players empire.
 
If a human-controlled civ was about to break apart, who would rule the broken civs?
 
Actually, this might be a useful concept, if the human player was disallowed from joining another civ (exploit). Consider that later in the game you may be the strongest civ, and everyone else is smaller. However, suddenly 2 or 3 of the smaller civs on the other continent whom you were planning to invade join together to form a super power nation, gaining formidable capability in tech research and a very strong army. Instant USA/USSR style standoff. The chances of this occurring might depend on your own aggression in the last several turns, whether or not you've razed cities, declared without provocation, etc. A successful attack by you into one cultural province of this nation might dissolve this alliance, if through diplomatic back channels you can convince the other members of the uber-nation that you will not attack them, and make a generous reparation to their treasuries (you would be unable to attack them for a certain amount of time as well). I would suggest that this only occur in the Industrial/Modern Age, as a way to keep that part of the game interesting.
 
The idea being that it would only be possible post nationialism-when you get mutal protection pacts now.
 
I think that small mini-nations should exist. They should replace barbarians later in the game, and suck. Nations without power or influence, easily manipulateable. I think that these nations should be able to become protectorets. Ex. the goths became protectorates of the Romans, many nations became protectorates of the mongols. But, I think big nations could only combine with you if they have been beaten down by war, and have a few cities left.
 
Graadiapolistan said:
I think that small mini-nations should exist. They should replace barbarians later in the game, and suck. Nations without power or influence, easily manipulateable. I think that these nations should be able to become protectorets. Ex. the goths became protectorates of the Romans, many nations became protectorates of the mongols. But, I think big nations could only combine with you if they have been beaten down by war, and have a few cities left.

Ahem look up 'minor civs' idea
 
Because 'minor civ' has allready been said doesn't mean it's irrelivant to this topic. Regardless of wether you call them "min-civ" or "minr civ", my idea should still apply if the joining together of nations and the minor civ idea are applied in civ 4
 
Yeah I would like to see Civ4 functioning more as a real world representation, with the ability to have lots of small countries. I'd like to be able to break up large countries into little ones, to keep them from being a threat to me in the future; and then ironically, it would be great if they banded together later in history to fight a common enemy or something.
The AI/human merging problem can be solved quite easily.
If you are the dominant civilization then you are in control, but you have a more complicated and diverse population (and advisors) to please.
If you are the merging civilization, then you retain a degree of autonomous control, can have lots of influence through your advisors to the emperor, etc. In fact, being the 'merged' civilization could have a lot of benefits. Having an imperial army that you have limited control over, means you could focus more directly on social development. While your sister nation is out kicking ass you could be sitting at home, commanding a few local standing armies, and managing your portion of the nation so that it is prosperous and developed.
And if you wanna split, regardless of dominance? Simple. Tell the other guys you want autonomy and sovereignty. They don't like the idea? If you're dominant you can say 'too bad, tough cookies'. If you're not, you can make sure you have an organised guirella/insurgent/local standing patriot army to fight them off. It would be nasty and very difficult to do, but if you were able to defeat their attempts to take you over enough, they'd give up sooner or later, putting you into a golden age of independence.
 
Another thought for joining civs would be varying degrees of joining, as in protectorates or subjecation, and of course all the Confederations, Unions of Republics, and so on.
 
Colonel said:
Another thought for joining civs would be varying degrees of joining, as in protectorates or subjecation, and of course all the Confederations, Unions of Republics, and so on.

that would make things way too confusing :crazyeye:

i think maybe nations joining could be a good idea, but you have to put set limits so that one person cant go arround annexinmg everything
 
Acts of Union would not work in the game.

Think about how boring it would be in a multiplayer when you realise your game is over and the best hope of survival is to surrender control to a rival. What is your purpose in the game after that?
 
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