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I think the game should get back to some realistic history

Cathrine de Medici would like to point out that "They used choice X when choice Y would be more worthy!!" arguments are not related to the presence or absence of a "political leader only" rule. So would Kristina. And any number of others. We had the very same all over the place even when we DID have that (soft) rule.

Furthermore, it's well l known that civ like to have a mix of returning material, new material, and reimagined material. Napoleon and Catherine (who, incidentally, *both* skipped Civ 6) are some of the returning material.

Further furthermore, America is a *terrible* example of a civ without a classic leader, because even by classical metrics, Ben Franklin was one of the most influential political leaders of the American revolution, and is one of the most iconic and instantly recognizable founding fathers, far more reconizable as an American leader than the vast majority of presidents. He's not the face (and name) of the American 100$ bill for his lack of political contribution to the nation (in fact, he's one of only two non-presidents currently appearing on US money, and the other is also a founding father, creator of the US federal bank system, and star of a recent mega-hit musical)! It's hardly a strike against his achievement as an American political leader that, by the time they got around to *having* a president, he was already 83 and would die the next year.
 
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I don't know why realism should be an important aspect to Civilisation. The series concept is just to pick a famous people and lead them to glory. They should be any people from any time, and their bonuses should reflect what they were good at.
But by no means should the game force you to lead the people the same way they were lead in real life. I feel like that's antithetical to series concept.

Who the leaders are and who the Civs are really don't matter, as long as they're meaningful, iconic, fun and varied.
Although let's be realistic - they shouldn't have skimped out on the iconic and most well-known leaders of all time. Because we all know they'll back for DLC and that's just predatory in my opinion.
 
I think Civ is well-suited to these non-head-of-state characters precisely because they live eternally through the ages. They become sort of symbolic, ideological representations that can react fluidly to societies and cultures. Having a mix is nice, but you'll notice even the head-of-state figures are people who are steeped in a dense mythology.

In fact, I wish they'd lean deeper into them, stopping at meta knowledge they are living forever (we don't need the Longevity Vaccine from SMAC). But having even more specific narrative events connected to personalities, perhaps even crafting some that exist specifically between two leaders, could be a fun way to bring more life to the game.
 
Then why repeat Catherine the Great for the millionth time? Or Napoleon?
Because they at least sat out Civ 6, is my guess. I would have left out Napoleon as well, considering there is Lafayette. Catherine is fine but if we had to get another Russian leader, I'd want it to be Rasputin.

They released a persona of Victoria revolving around science and industry in the last DLC of the game, so I'm sure they planned on not doing a similar thing again for that reason. But I do think that might have been a hint towards what they were planning on doing for Great Britain in Civ 7 and Ada Lovelace.
Cathrine de Medici would like to point out that "They used choice X when choice Y would be more worthy!!" arguments are not related to the presence or absence of a "political leader only" rule. So would Kristina. And any number of others. We had the very same all over the place even when we DID have that (soft) rule.
I think by most standards; regents also would get a pass as it's close enough to being the "political leader". At least I'd argue that Catherine de Medici had even more power in her time than Victoria did, and she was the queen herself. But everyone knows that the prime minister was the real power.
 
My point isn't that Catherine shouldn't have been in (I agree, she was fine), it's that even when the game DID stick to political leaders, formal and informal (like regents), we *still* had endless argument of "They should have picked this other figure instead".

As I recall, in the specific case of Catherine, there were lots of people who agreed she was a bad pick, but they couldn't even agree on who was actually the better pick, Louis XIV or Napoléon...and there were a few of us who didn't mind Cathrine so much but were adamant about no-Napoléon, no-Louis, or both.
 
No two gamers play the same game.

That includes games with a 'historical' veneer and those that claim to be pure Fantasy, those that throw Real Life graphics at you and those that a complete simplifications or cartoons.

And Civ, at one time or many, has been all of the above.

Dog knows I've argued and posted about the Historical Basis for various Civ inclusions and mechanics forever, but please note: most of my posts have not tried to say This Is How It Should Be (and if they have seemed that way, my profound apologies to All) but rather This Is How It Was - and if we want the game to do X, this is how it actually happened as a possible model.

But short of a rigid recreation of history, the models are almost never complete as game designs - only guides to including something in the game, and only if the decision is to include it at all. - which is always the first and primary decision by the gamer designer.

As for Leaders and Civs and what should be included, I've come to the inclusion that it doesn't matter the proverbial Rough Terrain of Legumes. All the Leaders are simply graphics and their in-game bonuses and attributes can be slapped onto any graphic or title you want - same with the Civs: except for city/town graphic elements, all the other 'historical' elements are immaterial to the Civ: war-mongering Macedonia and war-mongering Prussia can be identical in game terms regardless of their 'real' historical differences.

In fact, I'll stick my neck out (but not really) and predict that some of the first modded Civs added to the game will 're-use' a bunch of graphical elements from existing Civs: how many gamers know enough about regional variations on Greek architecture to tell the difference between an Attic Greek temple and a Macedonian one? Or, for that matter, between a Back Home in Macedonian/Greek city and a Bactrian Greek city now under New Management as part of a Kushan Empire?

After all, all the graphics and mechanics in the game are only symbols or symbolic, and symbols have a way of getting very twisty the longer you look at them. Take one of the oldest symbols in the Human World, the swastika: an outlawed symbol of German reactionary militarism, but also the national symbol of Finland and the unit symbol of the US Army's 45th Infantry Division - all at the same time in 1940 - 41. We will not see swastikas used in the game because it comes loaded with far too much history of the ugly sort, but whether I am looking at Ben Franklin, Judge Dee or Judge Roy Bean as Leaders doesn't matter at all as long as I know What the 'symbols' represent in the form of in-game attributes (although if they decide to go with semi-historical characters as Leaders, Judge Dee would be about as 'semi' as they get . . .)
 
My point isn't that Catherine shouldn't have been in (I agree, she was fine), it's that even when the game DID stick to political leaders, formal and informal (like regents), we *still* had endless argument of "They should have picked this other figure instead".

As I recall, in the specific case of Catherine, there were lots of people who agreed she was a bad pick, but they couldn't even agree on who was actually the better pick, Louis XIV or Napoléon...and there were a few of us who didn't mind Cathrine so much but were adamant about no-Napoléon, no-Louis, or both.
I admit that I was one of the adamant ones when it came to why Catherine, and not Louis XIV, at the beginning of the game. But then her new persona came along, and that ability is what I would have wanted Louis XIV to get anyways, so to me it all worked out in the end. :)
After all, all the graphics and mechanics in the game are only symbols or symbolic, and symbols have a way of getting very twisty the longer you look at them. Take one of the oldest symbols in the Human World, the swastika: an outlawed symbol of German reactionary militarism, but also the national symbol of Finland and the unit symbol of the US Army's 45th Infantry Division - all at the same time in 1940 - 41. We will not see swastikas used in the game because it comes loaded with far too much history of the ugly sort, but whether I am looking at Ben Franklin, Judge Dee or Judge Roy Bean as Leaders doesn't matter at all as long as I know What the 'symbols' represent in the form of in-game attributes (although if they decide to go with semi-historical characters as Leaders, Judge Dee would be about as 'semi' as they get . . .)
It's also used in the main symbol in Jainism. I do wonder if that's the reason why they have never decided to use Jainism in the game, despite it being the only major world religion that has never appeared in a civ game.
Though one would think you could also just use the hand? :dunno:
 
I mean the other way to see this or flip this is, if they had not included say the likes of Ada Lovelace and Himiko or Machiavelli, would anyone have said, damn this game where is Ada Lovelace. They're not even bald or inspiring choices. Something like Marx would be. So why then risk alienating the core fan base for this? I have a theory and it goes along with Great Britain being dropped in the base game and it is that they basically think that they have the core fan base locked up for sales as well as for good reviews regardless of what they do. It's like when political parties see safe electorates as locks for their party and find out otherwise at the ballot box. 🤷
 
I mean the other way to see this or flip this is, if they had not included say the likes of Ada Lovelace and Himiko or Machiavelli, would anyone have said, damn this game where is Ada Lovelace. They're not even bald or inspiring choices. Something like Marx would be. So why then risk alienating the core fan base for this? I have a theory and it goes along with Great Britain being dropped in the base game and it is that they basically think that they have the core fan base locked up for sales as well as for good reviews regardless of what they do. It's like when political parties see safe electorates as locks for their party and find out otherwise at the ballot box. 🤷
Let's flip it again. Having no statistics to back this up, of course, but I would bet that for everyone who considers Lovelace or Himiko or Machiavelli 'not even bald or inspiring' there is at least one someone else who finds them different and intriguing.

More importantly, I think, there are people who find what they bring to the game in attributes, bonuses, et al intriguing enough to want to play them regardless of what name or title or graphic is hung on them.

From what I know of historical personages (mainly European and Classical) they could have given Machiavelli's attributes to Richelieu, Metternich or Louis XI (The "Spider King") without changing a thing and they would have been equally 'realistic' - or at least, arguable, which is probably more accurate in the game context. Shuckee-Gee, Armand Jean du Plessis could have probably added several chapters to Machiavelli's The Prince complete with footnotes and a fat appendix of examples . . .
 
I admit that I was one of the adamant ones when it came to why Catherine, and not Louis XIV, at the beginning of the game. But then her new persona came along, and that ability is what I would have wanted Louis XIV to get anyways, so to me it all worked out in the end. :)

It's also used in the main symbol in Jainism. I do wonder if that's the reason why they have never decided to use Jainism in the game, despite it being the only major world religion that has never appeared in a civ game.
Though one would think you could also just use the hand? :dunno:
The fact is, in Civ we don't play the Leaders except in our fevered imaginations: we play their coded attributes, bonuses and agendas and play against them when they are our AI opponents. The graphic Leader figures are, as they say, just the 'shingle before the shop' to entice us to try the goods/attributes within.

And I believe the excellent "Historical Religions" Mod for Civ VI used the Hand as the symbol of Jainism.

The problem with symbols is that they all have context for the individual that is based on that individual's experience of the symbol. I once had an older woman, a customer in the bookstore where I worked who got extremely upset at the 'peace symbol' ☮️ that was on a book. It turned out that she was a Holocaust Survivor, and the modern symbol is also a Rune that the Nazis used to mark Jewish residences and shops for destruction. She could not, emotionally, see that symbol as anything else. I would not have expected her, in tlihat context, to buy the book that displayed it, just as no game company could expect much in the way of sales of a game with the swastika prominently displayed in it, no matter how many Finns, Navajo, or veterans of the 45th Infantry Division see it differently.
 
Just a few notes on that story - the peace symbol does have some passing similarity with a nordic rune that was used by the nazi, but to commemorate deaths of their own people, not to mark others for death. The similarity was pushed by pro-Vietnam war elements, presumably to discredit the pacifist movement. How it got from there to specific antisemitism I don't know.

Which change nothing to what that particular woman believed or her reasoning from that belief, and to your conclusions from that story.
 
Just a few notes on that story - the peace symbol does have some passing similarity with a nordic rune that was used by the nazi, but to commemorate deaths of their own people, not to mark others for death. The similarity was pushed by pro-Vietnam war elements, presumably to discredit the pacifist movement. How it got from there to specific antisemitism I don't know.

Which change nothing to what that particular woman believed or her reasoning from that belief, and to your conclusions from that story.
To muddy the picture even further (another characteristic of symbols that stay around long enough) the same peace symbol/rune was the divisional tactical sign for the 12th Panzer Division of the Wehrmacht in the first half of WWII: it was used to mark every vehicle in the division, as well as on signs leading to divisional elements in the field.

And between the symbols themselves and traumatic memories there is more than enough room for confusion between what the symbol was supposed to mean originally (especially when, like the Swastika, the meanings were entirely different for different groups) and what it means to each individual.
 
The 12th panzer insignia I can find, mind you, is missing half the central bar compared to the peace symbol and the arms are raised up rather than falling down. The similarity is no more than passing (the symbol I find is much closer to the mercedes benz logo!), though again enough to trigger emotions in a person who has a history with it.
 
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The fact is, in Civ we don't play the Leaders except in our fevered imaginations: we play their coded attributes, bonuses and agendas and play against them when they are our AI opponents.

Really? I guess they would be losing those players who do use their imaginations when playing the game for a historical narrative then.

I don't know. I just think it seems silly when they had a pretty good formula. If it's just about numbers and we're just supposed to think that well Machievelli can be Richelieu and I just pretend that Catherine is Genghis Khan when she's leading Mongols, what is the point of all of this. Actually read a review or saw a video can't remember that said that everything just feels the same. So perhaps it is correct that you're just playing stats against stats and there is nothing that's really differentiating anything to give a decent story.
 
Really? I guess they would be losing those players who do use their imaginations when playing the game for a historical narrative then.

I don't know. I just think it seems silly when they had a pretty good formula. If it's just about numbers and we're just supposed to think that well Machievelli can be Richelieu and I just pretend that Catherine is Genghis Khan when she's leading Mongols, what is the point of all of this. Actually read a review or saw a video can't remember that said that everything just feels the same. So perhaps it is correct that you're just playing stats against stats and there is nothing that's really differentiating anything to give a decent story.
Events, wars, sudden deaths, this must be considered in the game and in the game programming, for the fidelity. Also the civil war and the rebellions are to be kept in mind, more important than other semi-unknown African civilizations, other world wonders, attributes of leaders are superfluous, civilizations must have a historical and chronological process, to justify the change of era and the leaders and civilizations, ideologies, revolutions and revolts are necessary, an excellent AI that does not exist in the game yet, a realistic economic and resource system, and renewed over time, random events earthquakes, atmospheric phenomena,
 
I don't mind leaders that are emblematic of a civilization like Confucius since you really can't talk about Chinese history or even the history of East Asia without talking about his ideology. His impact was greater than the vast majority of actual Emperors. The same could be argued for Machiavelli.

The only leaders I really have a problem with is Lafayette and Tubman and ironically I would replace them with Talleyrand for Tubman and Frederick Douglass for Lafayette.
 
Why can't the Roman civ just have dynastic style changes like China with Han > Ming > Qing.
Rome is the best example of why implementing only direct civ changes is a bad idea. It works with China because there is a distinct cultural group with viable political entities to be represented throughout the ages. Rome is nothing like this. There isn't even an agreed upon date the Roman Empire really ended. 476? 1453? Is it still alive today? Who is going to represent Rome in Exploration and Modern? The Byzantines? The HRE? Spain? The Vatican? Italy? The Ottomans? Russia? Roman cultural and political influence is just too widespread to lock into a set pathway. Anything the devs choose will upset a whole bunch of people
 
Rome is the best example of why implementing only direct civ changes is a bad idea. It works with China because there is a distinct cultural group with viable political entities to be represented throughout the ages. Rome is nothing like this. There isn't even an agreed upon date the Roman Empire really ended. 476? 1453? Is it still alive today? Who is going to represent Rome in Exploration and Modern? The Byzantines? The HRE? Spain? The Vatican? Italy? The Ottomans? Russia? Roman cultural and political influence is just too widespread to lock into a set pathway. Anything the devs choose will upset a whole bunch of people
Many people are happy with a non-historical, free-chronological approach: but they want to be the heirs of Rome, of China, not understanding through ignorance, that these are the events that led to the Byzantine Empire, to modern Russia, to Italy, historical processes and even random events: therefore it is necessary to simulate events, player choices that lead to consequences of other choices.
 
Rome is the best example of why implementing only direct civ changes is a bad idea. It works with China because there is a distinct cultural group with viable political entities to be represented throughout the ages. Rome is nothing like this. There isn't even an agreed upon date the Roman Empire really ended. 476? 1453? Is it still alive today? Who is going to represent Rome in Exploration and Modern? The Byzantines? The HRE? Spain? The Vatican? Italy? The Ottomans? Russia? Roman cultural and political influence is just too widespread to lock into a set pathway. Anything the devs choose will upset a whole bunch of people
Rome isn't the only example. A great many 'Civs' have, for example, no distinct Antiquity predecessor: Russia/Rus are preceded in eastern Europe by 'Slavic Tribes', Norse/Vikings by 'Scandinavian Tribes', etc. Still others have an Exploration Age-sized gap in their progression: Byzantium was not simply Rome By Another Name, even though they thought of themselves that way, and the Papal States are a poor follow-on to Imperial Rome no matter how similar the organizational structure appears to be. Egypt simply ceased to have an independent existence from 30 BCE to 1250 CE and Carthage, of course, c eased to exist as anything after the Third Punic War

There are, in fact, very few Linear Progressions from Antiquity to Modern Ages - actually, if we were to split up Antiquity, there are None: even the earliest Egyptian Pharaoh is 1000 years after Start of Game, earliest identifiable Chinese Dynasty 2000 years after, and Romans and Greeks aren't even in Italy and Greece until 1500 - 2000 years after Start of Game.

But Civ has never paid too much attention to this. We are, after all, departing from 'history' almost as soon as we build our first in-game City or as soon as we pick a fight with our nearest neighbor and find that our Romans are fighting Mayans or Chinese 2500 years early and geographically Highly Improbable at best.

I think, though, that the Civ VII developers are on the right track with providing in-game as well as 'geographical' or 'cultural' progressions from Age to Age.

Hawai'i doesn't really have antecedents with either Mayan or Mississippian cultures, but you build cities on islands, you are doing a Hawai'ian Thing in-game. And neither Mayans nor Mississippians are ancestors of the Inca either geographically or culturally, but if your cities are in the mountains, again, you are doing an Incan Thing - and maybe later in the game's development, a Tibetan or Swiss Thing: geography, terrain and biome, at least in this game's design, Count for Something at least as much as cultural traditions or ethnicity.

The major question left is how well gamers will accept the designer's vision of 'Civ Progression', and, frankly, these Forums are not the place to find out. Here are mostly people with some (vague) knowledge of history - at least, history as presented by previous Civ games. I strongly suspect that the average gamer couldn't tell the difference between Shawnee and Songhai except that one has sand and the other - doesn't.
 
The transition from one civilization to another cannot be automatic. The Holy Roman Empire was a series of events such as the conquest of the Lombard territories and the first. The rise of the Franks, the Carolingians and Charlemagne after, just as the Habsburg Empire was a set of marriage policies and wars. This must be done instead of adding leaders, we must focus on the dynamics of the game and on the AI. Predefined civilizations no longer work with new technologies.
 
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