Leucarum
Deity
- Joined
- Dec 21, 2018
- Messages
- 2,247
My suggestion wasn't just about leaders but age transactions which are heavy handed and actually don't make sense. I actually think that's the bigger problem. I also don't want to be paying extra to play Great Britain which I believe should be in the base game. Great Britain in modern age, a civilization that arguably defined the era of industrialization, is not in the modern age? It doesn't make sense.
Without wading into subjective questions of who should make it in, where for both leaders and civs it's impossible to please everyone...
I do think the one thing we can say about these changes is that even if they aren't liked, they do make a lot of sense. The ages and civ switching from the dev diaries are presented as ways to deal with some of the ongoing flaws in Civ games, especially around snowballing, a dull late game, civs being weak outside their specific ages. When you look at it through that lens they do build a cohesive picture.
Distinct ages can be used to curtail snowballing, and civ switching makes all civs play in the part of the game where they are unique. It also has the potential to make late game more dynamic. Once you put those together leader mixing and matching leaders, and having more non-leaders follows naturally, as they no longer have to tie in with civs.
There'a a lot of issues with implementation, plenty of subjective choices that players may dislike, and they didn't hit all their goals. But I'd take umbridge with the idea that the changes don't make sense. I don't like them all, but they are incredibly cohesive and well thought out!