National Park

The one problem I see with keeping forests is that I have now grown into the cautionary habit of chopping any forest directly adjacent to the city (that is the 8 in the inner square). Sure, sure, plan well etc and there won't be any unassailable enemy stacks fortifying in there, but then suddenly there is one anyway and you wish you had chopped ;). Except for tundra, as having something useful to work is worth the risk.
 
you have the option to let it grow by itself you know... and if there are 5 or 6 forest preserves anywhere (not necessarely in the fat cross, you can just let unimproved tiles and it will grow. Much much faster than how it grows by itself.
 
On that note, can anyone give a summary on how forest growth works? It would seem to be on topic. Is it a % chance on the empty tile based on just being adjacent to forest, does it improve by being adjacent to more than one forest, does it work further off than adjacent, how much higher are the chances with a preserve, does the presence of road/railway make forest less likely to spread (I know it CAN spread to a tile with road). Aka foresting for dummies :D Link to somewhere with such information is just as good of course.

edit: nvm, found answers here
 
Forest growth into a tile is a % chance per turn based on the tiles N,S,E,W (they add up)

A tile with an improvement will NEVER get a Forest/Jungle growing into it

The % chance for Forests is 0.08 % per tile (so 0.32% per turn for a tile surrounded by forest
For a jungle it is 0.16% per tile (so 0.64% per turn for a tile surrounded by Jungle)
If the Forest/Jungles have Preserves it is 0.64% per tile (so 2.56% per turn for a tile surrounded by Forest/Jungle Preserves

If the Forest/Jungles Around the tile have Roads/Improvements, it decreases their chances of doing the spreading [unless they are preserved]
 
I tend to put the GT somewhere where the culture boost from the wonder itself plus the extra artist specialists will make a difference. Combine it with the Hermitage and you can quickly become a cultural menace where you were beating a cultural retreat only a short while earlier. Extra nastiness if it's combined with the Sistine Chapel, too.

In my current game, I captured Mansa's capital with the Sistine. I was getting a lot of anger in that city as it was stacked with culture. I put the Globe in there too. Will the Sistine put out as much culture for me as it did him? Or does the fact I captured it, reduce the culture it puts out? I thought it started everything from 0 once it fell to me, but still puts out the 10:culture: or whatever its value is, from that point.
 
Forest growth into a tile is a % chance per turn based on the tiles N,S,E,W (they add up)

I've been toying with the idea of setting aside a renewable chopping patch by only cutting down every other tile, in a checkerboard pattern. So this is good news! (It's probably more pain than it's worth, though.)
 
Also It would take ~40 turns for each of the empty patches to refill.. Far less efficient than just putting a city there and building Lumbermills. (unless you are in an OCC)
 
it puts out just the same as if you build it.


no if you capture a Wonder it doesn't put out any Culture

However, the Captured Sistine will still give +5 culture to your state religion buildings and +2 culture to your specialists throughout your empire (and +2 Artist GPPs in that city)
 
It is a must have on OCC - a few forts outside of your cross will attract the AI or be able to intercept it, and farms around your city can be used if you're still paranoid.

Don't Forests/Jungles grow faster with preserves on them though? I pillaged my non-farm tiles to grab a few more specialists on OCC as the forests came back fairly quickly
 
Don't Forests/Jungles grow faster with preserves on them though? I pillaged my non-farm tiles to grab a few more specialists on OCC as the forests came back fairly quickly

Your assertion on forest/jungle growth is correct, but I haven't tried that with a one city challenge.
 
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