National Park

The GT is good in an Ironworks city so you can have a war machine producing city that will never get affected by WW.
 
my military city has already West Point and Heroic Epic. (yes, heroic epic is needed on marathon ;))
 
I saved a city with 11 forest tiles (preserves spread forests to 13 tiles soon after), and I placed the National Park in with the National Epic...got over 100 great person points per turn easy. I was running spies, engineers, scientists, and merchants...so many of them. From now on, I'll keep a city with forests just so I can do this fun trick later in the game.
 
The GT is good in an Ironworks city so you can have a war machine producing city that will never get affected by WW.

IIRC the National Parks keeps coal out of the city and Iron Works gets a 50% productivity boost from coal. I presume that building National Parks in your Iron Works city will therefore eliminate the IW coal bonus. If this is correct then it would seem that these two wonders should never be in the same city.
 
As do I. Although Peter_Harris is correct: removing the coal from the city does negate the Ironworks bonus from Coal.
 
IIRC the National Parks keeps coal out of the city and Iron Works gets a 50% productivity boost from coal. I presume that building National Parks in your Iron Works city will therefore eliminate the IW coal bonus. If this is correct then it would seem that these two wonders should never be in the same city.

Yes, but some recommend doing this regardless simply to assign a huge number of engineer specialists. I'm not sold on it, but some swear by it.
 
I like the Heroic Epic/West Point combo in my military center. I'll have a secondary military city with just Red Cross present.

I usually keep National Park by itself in a highly forested city. I'll usually build this city when I know Biology is around the corner so I can get ramped up to produce the wonder without chopping any forests.

I like the Globe/National Epic combo, but I will try the National Epic/National Park combo one of these days to see how awesome of a city that would be later in the game.

I tend to keep Ironworks by itself in my highest production city, so if I do the NE/NP combo one day, I'll then stick the Globe in with Ironworks to keep a war going while everybody else wants to protest my aggressiveness. And I know some people like to specialize their cities more, but I like running Oxford and Wall Street in the same city: my capital running a Bureaucracy. It's also hopefully my holy city running the holy shrine to cash in as much as possible!
 
I've been trying out the National Park lately as a late-game specialist city and that seems to be working; in as much as founding a city in a bunch of forrest and then surrounding it with forrest preserve improvements will make a bunch of specialists. My problem is then getting teh specialists to do something useful. By this point my old cities are the GP producers due to all of the wonders and large population (and so having a couple of specialists) and the odd settled Great Person.
I suppose it's better than sticking it into a border town for the extra +4 culture but it's been kinda lackluster so far.
 
In my latest game, I got my capital in an all plains zone, with only one big source of food. Big production in the beginning, I cut all the forests, got quite a few wonders done, but after that, as the game progressed, It stayed around 10 pop, and remained a second grade city.. Haven't even bothered building stuff around it (not more than I needed, anyway). So I got forested (about 9 or 10 in th fat cross). Than, guess what?... Medicine -> Natuonal Park-> presreves-> and now my capital is again one of my best cities.

It kinda fits in nicely with my being Sitting Bull. (philosophical and all)
 
I never build the national park. I love my access to coal!

But, if I can plant forests, I'll consider it (one city does not need coal right, or does it cut off access to coal for all cities?)
 
It's just that one city that gets cut off coal, but it has no population unhealthyness, AND has one FREE specialist for every forest preserve in the fat cross (iven if you don't work it).

You can't plant forests, but if there are no improvments, and you have a fey forests with preserves nearby, there is a very big chance that the forest will spread.

Just imagine, that you can have a max of 20 free specialists (in an all forest city). pretty sweet eh? screw the coal
 
Until I can plant forests... NO SALE!!

Besides, Health isn't an issue. Just build Public Transport... gain health resources... all that crap.

Coal is important for Mining Inc. I like mining coal and gaining production and in some cases after a quest, +20 gold in every city
 
My National Park city in my current game has about 10 preserves and a few flood plains. When you couple this with Angkor Wat, Sistine Chapel & Representation you have some badboy priests
 
One city without coal... but building such a wonder takes a lot of production... and to get it, you need mines or Mining Inc. If there is Coal and a Mining Inc in that city... well the National Park would be bad, but there would be on other choice as every other city wouldn't have the ideal conditions either.

Like I said, until I can plant forests, then no sale. Because then, I can plant a huge array of forests around the target city and then BAM! National Park goes there, and everyone is happy. Since I can't plant forests and Forest Growth is too long, NO SALE!!
 
National Park is not all that expensive to build and the benefits are large. This was the first time ive built National Park (due to the fact i usually remove every tree in sight) You still get the bonus for coal in the cities fat cross as far as im aware you just lose the supply of coal for building units/coal plants.
 
Like I said, until I can plant forests, then no sale. Because then, I can plant a huge array of forests around the target city and then BAM! National Park goes there, and everyone is happy. Since I can't plant forests and Forest Growth is too long, NO SALE!!

No sale needed, just planning. Yup, scary, I know.
 
dont understand why people get rid of so many trees!

ok the chop rush helps with wonders etc but on harder difficulties its very hard to play without some trees for the health to grow. that plus im not using every tile any way until replaceable parts (thus lumber mills which i love when get railroaded also!). trees by themselvesare also a faily decent tile (the hammers andfood make them all round ok. so I chop outside city radius for early wonders, chop a few inside the city radius if needed and save the rest for later.
 
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