Naval Commanders

Hmm, the AI's are painfully slow on Writing this game, I think it may be best to research writing ourselves as soon as AH is done. The sooner we get diplo bonuses and trade-route flood-gates going, the better. What do you think? I'd also like to hit up aesthetics ASAP, then trade it around while finishing off parthenon.

Kossin, since RRR is going to be AFK for a bit it seems, feel free to take over again.
 
Not so fast, we don't even know if there is any food there :P

And the Chinese will probably be beeling for that right now...
 
Writing sounds good, we need to pick up research soon. Anything else isn't really important right away.

If we let * Home * grow to 6 this turn we'll avoid losing 1H to round down and can start a settler for whipping next.

3-whipping is not looking too likely though, we'll be hard pressed to generate only 9 hammers. 2-whip then? Less food spent but slightly slower...
 
Well, I'll leave it up to you...

Let parthenon city make his own work-boat when its founded, and then maybe he can squeeze in one or two scout-boats as well while we are waiting for aesthetics...
 
The five move galley always seemed to me like the only worthwhile use of a naval commander. It's pretty pointless outside of multiplayer, though.
you might be able to do something with that and berserkers, here.
 
Hmm, I guess we should also start to decide now how to best grab the circumnav bonus...
 
I'm thinking...

One alternative... we could place one hill on the 3F lake, to drop our hammer count to 18 this turn, while increasing +1 pop for start of next turn. We also switch to a galley this turn (need 50 hammers).

Next turn we can db-whip for 1 short of the maximum. Now we put the extra hammers into mids while having a galley (3-movement abuse UB) to do a very quick spurt around our three nearby landmasses to the east and north. Just maybe... we find something like stone to settle on in a few turns? That would change things a lot (I think)... Or is that asking too much?

We won't be really losing hammers here would we?

What do you think....

BTW, with just 2 tiles having a fort, we will have a cannal linking our capital to Parthenon city, giving us a short-cut later through the whole side of our continent.
 
Hmm, I don't know, I guess we really need to get another city out instead... We can later use Parthenon city to whip a WB > Lighthouse > numerous galleys while waiting for aesthetics + marble to come in.

We should also use Parthenon city to db whip a settler too here and there I suppose.. working the Pigs/Clam/2hills.

Later on, we can settle a really JUNKY city near our capital and gift it to the Romans. Then we steal techs from him, and our warring penalty for capturing his other one won't sting so bad.
 
I like the gamble.

The remaining spots on our island aren't in great danger anyway so maybe this is the way to go. I'll sit on it for a bit first.
 
Hmm, still while working the mines & marble it's going to take close to 30 turns to finish mids.

That worries me a bit...

Anyhow, if we DO whip the galley, I suggest right this turn start to move the scout towards the capital. We don't need to fog bust anymore. When that galley is popped the scout should load into it, and also take the warrior from the capital to load as well. Drop one of them off near the fants, and the other off near the the mainland in the north, while scouting farther west with just the galley alone.

Move the warrior in the far south/west by the Romans up toward the capital to add happy, we don't really need him to watch the Romans anymore.
 
BTW, I suggest don't chop the forests in the south of our capital, just pre-chop them for now since we MAY get lucky with a nearby stone. If we don't find one after all are pre-chopped then I guess we go for broke and just finish them off.

And don't be afraid to chop other trees outside our ring, despite the hammer count will be very crappy.
 
Yes, that worries me, delaying a city again... Well, that's part of the risk in gambling....

All we need now, is to watch that Khamer guy settle on our Parthenon site... haha! If he does though, we may be able to culture-flip it...

After AH I think writing is best, get those god damned trade-routes going... though KKK may argue against me here...
 
Played to the end of Writing.

First GP is a GP... settled
Spoiler :


Start Galley and whip next turn as we discussed. Scout pulled back and unloaded on Ivory island.
Spoiler :


Finishing AH reveals horses...
Spoiler :


Not on our island of course.


Another island beyond...
Spoiler :


JC is being a real idiot. Thank god that spot had only...oh wait, that spot sucked!
Spoiler :


Meet the Khmer... guess who?
Spoiler :

He's in WHEOOHRN from the get-go.


Anyway, once Writing finished, I OB with everyone but Frederick the heathen. We got +9 commerce in * Home * as a result... let's get started on spamming cities.

First settler ready to be whipped if we so do want. I pulled back the galley in case we decide to go after the Ivory or horse spot. Scout left on island to spawnbust a bit.

I queued TW next but no beakers invested.

BTW, ToA is gone.
 

Attachments

I'll take a look at the save shortly...

I don't think Romans can get to the elephants without going past us first, it's most likely best to grab the Parthenon site instead.

Only problem is what if we are just building that city for Khmer? Is there a way to tell if he was in wehorn before then? Was anyone else in wehorn before we met Surry?
 
From all we know, no one else got into war mode.

I'd be very surprised if he was to target us, most likely he is sharing an island with someone or something like that.

I'm not certain if the war-rolls are performed before or after meeting people so there's also that...
 
Well, there is just one more AI left we don't know... so keeping fingers crossed.

Our plots are improved for Parthenon city, so I don't have a problem if we even 3-pop whip (right now), and get that one up. I'll chop the southern forest for the mids and hope we hit home.

Also, the forest you are chopping for Parthenon city, maybe we should chop it completely, since it COULD shave a turn off the Mids, which could make or break a close race. We can worry about the parthenon later? Or do we gamble here... increasing odds for Parthenon?

If we 3-pop whip settler, no more settlers until Mids in done.. But I think it's best to get that city up now.

I guess wheel is ok since our trade-routes are so strong now... of course you're going to make me get pottery next.... right?
 
LOL @ pottery.

The only reason I'd consider pottery is to get some granaries up to keep whipping settlers.
Not that it's a bad option but it can wait.

What are other options?
Agri for wheat? we're covered in food already
Religious? puhhh-lease
Alpha? lol
Aesthetics.... maybe. Just slightly too early imo. Roads will be useful to move around and hook up resources (like Marble for example).
IW... maybe but I'd rather trade for it
Archery... if we get attacked.
 
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