Kirejara
King
Hi,
as you all possibly know it is not possible to create a naval counterpart to the army.
I have added some sort of workaround to get a similar unit in my CIV3.
First I had added a Naval Academy (Navigation, one elite ship, +1 movement point from Lighthouse, splashscreen and icons borrowed from Great Library). This Naval Academy produced every 40 rounds one Naval Taskforce of each a Cruiser, Destroyer and Carrier ( http://forums.civfanatics.com/downloads.php?do=file&id=20232 ).
This Naval Taskforce has got a deadly bombardement both at sea and at land over two tiles, can carry four aircraft and has 10 additional hitpoints. Otherwise its attributes are similar to a normal Heavy Cruiser but a stronger defence (see screenshot).
EDIT: Editor screenshot added. Heavy Cruisers have got 15/6/11 and +2 hitpoints. As you can see I also reduced the defence points of the Taskforce.
I have tried to give it blitz attack, but that was an overkill as it was able to fire over ten times in a single round... (and that is even with a weakened bombard attack value too much)
The 40 rounds production interval should cause it to apear at around the time Mass Production comes up, but it is still possible that a civilisation that is stuck in the medivial age with Navigation and an elite ship to receive one of it (think of a shoulder shrug smilie here
).
So while far from perfect it is at least a working replacement.
as you all possibly know it is not possible to create a naval counterpart to the army.
I have added some sort of workaround to get a similar unit in my CIV3.
First I had added a Naval Academy (Navigation, one elite ship, +1 movement point from Lighthouse, splashscreen and icons borrowed from Great Library). This Naval Academy produced every 40 rounds one Naval Taskforce of each a Cruiser, Destroyer and Carrier ( http://forums.civfanatics.com/downloads.php?do=file&id=20232 ).

This Naval Taskforce has got a deadly bombardement both at sea and at land over two tiles, can carry four aircraft and has 10 additional hitpoints. Otherwise its attributes are similar to a normal Heavy Cruiser but a stronger defence (see screenshot).

EDIT: Editor screenshot added. Heavy Cruisers have got 15/6/11 and +2 hitpoints. As you can see I also reduced the defence points of the Taskforce.
I have tried to give it blitz attack, but that was an overkill as it was able to fire over ten times in a single round... (and that is even with a weakened bombard attack value too much)

The 40 rounds production interval should cause it to apear at around the time Mass Production comes up, but it is still possible that a civilisation that is stuck in the medivial age with Navigation and an elite ship to receive one of it (think of a shoulder shrug smilie here

So while far from perfect it is at least a working replacement.
