I was having a think on civ and sometimes there are pockets of unsettleable terrain e.g. those islands where there are eight mountain and/or marshland tiles in a row and even the AI with its culture bonuses wouldn't reach and was thinking, basically: how would you ‘upgrade’ barbarians to keep them competitive?
Basically this is a thought exercise both for era-specific mods and for all those civ3 remake/offshoot projects that spring up every now and then.
Since barbarians are supposed to be behind in tech:
This is a bit of a think I had on things while trying to work out how to incorporate a Drakkar and similar units into the game.
Basically this is a thought exercise both for era-specific mods and for all those civ3 remake/offshoot projects that spring up every now and then.
Since barbarians are supposed to be behind in tech:
- The ‘defender’/basic unit i.e. the warrior would have to upgrade to, or be replaced in the spawning list by, first spearman in the Middle Ages, then Rifleman in the Modern Ages, then guerilla/TOW at some points in the last two eras e.g. if at least one civ is at the last era then barbs spawn guerilla and later TOW.
- The offensive unit could upgrade to something with the stats of a mounted warrior (3-1-2) –but without the ethnic touch– and later to a light cavalry like the Cossacks… it'd be hilarious if they were later replaced by more varied units as in a combined arms modern army, spawning artillery, shoulder-launched anti-air missiles to replace the tracked SAMs.
Maybe, actually, as I write this, I'm thinking that a SAM/artillery could be the ‘defensive’ unit and TOW the modern one, at least to keep to the flavour and character of units in vanilla Civ 3. - Their sea unit could upgrade to a pirate ship and later to something like a fast torpedo/missile boat with crappy defence but great speed and offence enough to take down a destroyer or even a cruiser.
This is a bit of a think I had on things while trying to work out how to incorporate a Drakkar and similar units into the game.