The reality of a strong navy is overlooked completely in civilization. The fact that battleships are the preemminent Naval unit is simply not consistent with other technological advancements. Even the AEGIS cruiser is is marginally useful.
The fact that battleships can bombard my shoreline at will is also a complete annoyance. Radar artillery and cruise missles can send them to the bottom, but it's really just an annoyance and not a reasonable faxsimile of Naval warfare or Naval strategy.
I would like to suggest that the fundemental concepts of Naval units in the game be reconsidered and theat their costs be proportinal to their capabilities.
Some suggestions: Carrier Battle Groups, increased defence, great weapon range. Required stacked units or units in close proximity of varying capabilites (carrier, destroyer, sub etc).
Well, more to say, but now room.
Auto
The fact that battleships can bombard my shoreline at will is also a complete annoyance. Radar artillery and cruise missles can send them to the bottom, but it's really just an annoyance and not a reasonable faxsimile of Naval warfare or Naval strategy.
I would like to suggest that the fundemental concepts of Naval units in the game be reconsidered and theat their costs be proportinal to their capabilities.
Some suggestions: Carrier Battle Groups, increased defence, great weapon range. Required stacked units or units in close proximity of varying capabilites (carrier, destroyer, sub etc).
Well, more to say, but now room.
Auto