Investing into naval technology is still worth it even if you don't plan on building a Navy.
Reasons being:
-The Harbor (especially the English Royal Navy Docks) grant gold and a trade route. You need celestial navigation for this. Lighthouses also provide additional housing, food and gold. Shipyards provide additional gold and production and Seaports add even more additional housing, food, and gold. In short the harbor is a strong district on any map type as well as the buildings it offers.
-The Colossus is a wonder the AI never goes for and grants gold, great merchant points, and an additional trader. You need shipbuilding.
- City-states will ask you to construct a Naval unit or request an additional trade route which can mean more envoys.
- Barb camps on coastal tiles spawn boats often and you need some kind of defense.
- Even coastal boats can do some important scouting
- Cartography gives you complete map freedom even on a Pangea map and is super strong on any other map type.
- Ranged Navy units are quite strong at bombarding and later Naval units can bombard from 3 tiles away which is huge. Even on a Pangea map a sufficient Navy can force opponents inland while giving you up to 3 tiles worth (from the coast) of uncontested space to expand to.
- Three great admirals are really important for any game condition. One offers you ocean sailing before Cartography (Leif Erikson) , another decreases war weariness (Lisboa), and another one (Grace Hopper) unlocks one free technology in the information era. Admirals will be uncontested great people on Pangea maps for the most part.
Forgot to add the Naval Tradition civic grants a free envoy, Not huge but can be useful in the rights circumstance.