The_Reckoning
Prince
Don't want to make a wallpost; here's my quick ideas:
Navies IRL are necessary because without them you can't trade or transport troops across water.
Sea trade is far more important than land trade for a long time in history, because boats are faster than walking/horses.
Civ4 and others fail to make navies important because you don't need a fighting-capable navy to e.g. cross the English Channel - you can send transports anywhere nearby.
The way to correct this is either:
1. have naval interception - like Empire: Total War, your boats can't go in range of the enemy's navy without being forced to fight.
or, my own idea:
2. landing takes extra time - troops disembarking from ships take 1 turn to actually get off the ships. This would give a player seeking to defend his coastline a guaranteed 1 turn of movement opportunity to destroy the invaders at sea. I personally think this would be a quite eloquent solution. It would give reason to keep navies between cities to maximize their interception potential.
Another feautre I think should be added is a simple 'Blockade docks' type. Completely shut down one city's naval trade and fishing.
IRL again there's a massive reason for navies being important in that food is transported by sea. If there was a Master Of Orion food surplus style system where a city can generate excess food and ship it to another city with a limited range based upon tech level [forcing long range transportation by boat until railroads] there would be real incentive to protect your cities' docks.
[I do think it was silly how farming extra food causes an increase in growth rate - that's not how it works, you don't feed a woman extra food so she pumps out babies faster - you either have enough food to live or starve to death. People don't stop having kids because they're not an abundant food supply - see Africa. What affects birth rates most is the feeling for security and health (disease, technology combating infant mortality]
Navies IRL are necessary because without them you can't trade or transport troops across water.
Sea trade is far more important than land trade for a long time in history, because boats are faster than walking/horses.
Civ4 and others fail to make navies important because you don't need a fighting-capable navy to e.g. cross the English Channel - you can send transports anywhere nearby.
The way to correct this is either:
1. have naval interception - like Empire: Total War, your boats can't go in range of the enemy's navy without being forced to fight.
or, my own idea:
2. landing takes extra time - troops disembarking from ships take 1 turn to actually get off the ships. This would give a player seeking to defend his coastline a guaranteed 1 turn of movement opportunity to destroy the invaders at sea. I personally think this would be a quite eloquent solution. It would give reason to keep navies between cities to maximize their interception potential.
Another feautre I think should be added is a simple 'Blockade docks' type. Completely shut down one city's naval trade and fishing.
IRL again there's a massive reason for navies being important in that food is transported by sea. If there was a Master Of Orion food surplus style system where a city can generate excess food and ship it to another city with a limited range based upon tech level [forcing long range transportation by boat until railroads] there would be real incentive to protect your cities' docks.
[I do think it was silly how farming extra food causes an increase in growth rate - that's not how it works, you don't feed a woman extra food so she pumps out babies faster - you either have enough food to live or starve to death. People don't stop having kids because they're not an abundant food supply - see Africa. What affects birth rates most is the feeling for security and health (disease, technology combating infant mortality]