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Navy Requires Harbor Version 2

UncivilizedGuy

The Village Idiot
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May 24, 2012
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UncivilizedGuy submitted a new resource:

Navy Requires Harbor

All Naval units now require the Harbor District.

Harbor is unlocked at Sailing.

Unzip here:
My Documents\My Games\Sid Meier's Civilization VI\Mods

It should create a folder named: Navy Requires Harbor

Be sure to activate it in the game under Additional Content.
 

Attachments

  • Navy Requires Harbor.zip
    1.3 KB · Views: 399
Last edited:
Great mod! However, I may have found an issue. I'm in-game right now as Victoria and even though I have the Royal Navy Dockyard built, I am unable to build naval units and the tooltips state, "This unit requires a Harbor district."
 
Last edited:
Same as above. Mod breaks Victoria's ability to build a navy.

Can the below be added to each unit (excluding those units England cannot build), in the Units.xml file without crashing the game?

<Gameinfo>
<Units>
<Update>
<Where UnitType="UNIT_GALLEY"/>
<Set PrereqDistrict="DISTRICT_HARBOR"/>
<Set PrereqDistrict="DISTRICT_ROYAL_NAVY_DOCK"/>
</Update>

And for the Row Unit Type section what about adding PrereqDistrict="DISTRICT_HARBOR", "DISTRICT_ROYAL_NAVY_DOCK" />
.
 
Last edited:
I'm aware of the problem. There is no fix right now. In my Strategic Industry mod I had to use the Shipyard as a prequisite. The xml code doesn't account for unique districts unfortunately.

The code above will replace the Harbor.
 
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