Navy

Actually ya, I was playing as the engish on archipeligo, suddenly the french had a huge naval core approaching, all my cities changed production to navel vessals. when the dust cleared, the game froze! :-(
 
Unless you have an archipelago map (maybe continents), there is no need for ships, really - that is one of the flaws of Civ. On pangea, you never need to build ships. The only use I get out of ships is putting tactical nukes on Nuclear Submarines to destroy other civs - but then again, I could just build ICBMs. Hopefully the navy aspect of Civ will be improved in Civ4..
 
Ships are for shipping things around. Also, they're for letting the AI annoy you to the point of shouting at the screen with many ironclads. :mad: :cry:
 
If you were on a huge pangea map and you were stuck all the way on one side, aircraft carriers and transports would help you traverse the map much faster and give you a second airbase much closer to the enemy.
 
A big Navy is useful for transporting troops across the waters and protecting those transports. Other than that there really is no Naval warfare. It would be nice it the sea-travel were improved a bit in future versions, but then again...that would just add one more thing to micromanage.
 
Navy can be useful on Pangeas, but I rarely build them. I like having Aegis crusiers to patrol and look for subs, and usually have an offensive ship to take out the odd transport.

But on continents and archi maps, it really comes down to who can move the most troops across the water quickest.
 
i usually use a couple of reasonably advanced ships to act as fast-moving artilery; they're very annoying when you've got 5 of them hanging about outside your capital after you've decided "navy is not important on Pangeas". 5 battleships blowing the hell out of the enemy capital can cost them alot of money indeed, often at no cost to yourself.
 
the navy aspect in civ3 is way too low.
i make scenarios where the whole map is just small islands.
 
That's not entirely accurate.

Before railroads, Galleys and caravels can be used to ferry troops faster than using rails.

Not to mention loading up marines onto a transport and doing deep strikes behind enemy lines.

Is a navy needed on a Pangea map? Not necessarily. However, it can be very effective when used properly.
 
One other point that skews the whole navy point of the game: airports.

You can move 20 tanks from the NE corner of the map to the SW in one turn, eliminating ships. Obviously that makes warfare a bit ... easy.
 
But still perfectly realistic; the navys of the world today serve little purpose apart from floating missile bases - or destroying other floating missile bases.

Also, you can only use airports if you have an airport on the front line - like real life. Its always a good idea to keep a couple of transports in reserve. As Turner said - you can just about get by without a navy because the AI rarely has one - but that also means that if you DO have a navy, you've got an advantage over the AI.
 
Well, you can only airlift one unit per airport per turn, so that kinda limits your capacity if you don't have too many airports. Although they ARE sort of cheap to use on archipelago/continent maps.
 
Ships are unimportant.

Even on a 80% Archipelago map.

They are no "wooden walls" that protect your main island from invasion.

You just need transports and a destroyer or other warship escort for them to ship around your troops before Airports.

England and the C3C Manowar are effective in disrupting enemy shipping, because you can enslave a large fleet of fairly effective Manowars.


But in general, land and air power are clearly supreme to naval superiority. Even if your enemy totally owns the seas, you can usually slip through with your transports and build an Airport in modern times.

Also, ships are easy prey for aerial bombardement. Since lethal sea bombardement even more. There may be some truth about that, but the AI does not use carrier groups proper, and they cannot stand a serious bomber attack.
 
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