Necessary Threads?

loocas

Prince
Joined
Jun 26, 2007
Messages
439
Location
Seattle
Is it time for a modmod index? It's getting really muddled in there.

Also, would a thread for new players be useful? FFH is daunting, even to CIV4 veterans. The FAQ thread addresses a few common issues people have, but doesn't really tell players what they can expect in this mod. It would come in handy to list what they can expect, advice on good civs for a first game, links to resources for finding specific resources, things people wished they new when they first started, and the usual "read the manual, read the pedia" advice. Those are just the things that come to mind that could be useful to new folk.
 
Is it time for a modmod index? It's getting really muddled in there.

Also, would a thread for new players be useful? FFH is daunting, even to CIV4 veterans. The FAQ thread addresses a few common issues people have, but doesn't really tell players what they can expect in this mod. It would come in handy to list what they can expect, advice on good civs for a first game, links to resources for finding specific resources, things people wished they new when they first started, and the usual "read the manual, read the pedia" advice. Those are just the things that come to mind that could be useful to new folk.
Yes. A new player's guide would help. A quick start along the lines of how the mod differs from regular Civ IV(for example, it pays to specialize), and a capsule description of a civ's strengths. "A civ for early warmongers with a strong melee line" or "end-game builder civ" or "When playing the Elohim, go for Priesthood early."
 
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