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Need clarification on Germany's uniques

Oridan

Chieftain
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Mar 18, 2013
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I've heard that unique districts (Germany's Hansa and the Greek Acropolis) do not count towards a city's total district cap. Is this true? Wouldn't that mean that with Germany's "Free Imperial Cities" UA, they can basically build two extra districts in each city, so long as one of them is a Hansa? That could make Germany a very powerful civ. Did I get this right?
 
As long as you have the population to sustain an extra Hansa then you're fine.

What FIC (Germany's UA) does is allow you to build an extra district when you reach the population requirement. So when you reach 3 population you're only allowed a single district (not including aqueducts) but with Germany you can build an extra one. You can build an extra district like a Commercial Hub or something.

In summary Germany is allowed more districts early in the game and doesn't suffer the same cap on districts thanks to the Hansa being a civ specific special district, or at least that's the way I understand it.
 
Sorry but that is incorrect GT_OKEZ. You cannot build more than one district of each type in each city.

Oridan you are correct that Germany basically gets two extra districs in each city, as long as one of them is a hansa (which you want everywhere, so yeah).
 
Any word on whether unique dstricts count towards the limit? I just played a Germany game, but it is hard to test because by the time I was even going to build a third district, I'd have at least six pop
 
Sorry but that is incorrect GT_OKEZ. You cannot build more than one district of each type in each city.

Oridan you are correct that Germany basically gets two extra districs in each city, as long as one of them is a hansa (which you want everywhere, so yeah).

You're right, I corrected it. I'm no authority on Germany since I haven't played them yet which is why I was curious about the question too.

So in other words if we reach the population requirement for districts we can build 1 extra district if one of them isn't a Hansa but two extra if there is a Hansa?

Does it retrograde too? So for every 3 population you get 2 or 3 extra districts? So a German city with a 6 pop can have 4 or 5 districts (depending if there is a Hansa for the extra one)?
 
Uniques don't count toward cap (and are half cost), which is why they are so good, regardless of what they actually do. That they're better as well is just kinda ridiculous.

Does it retrograde too? So for every 3 population you get 2 or 3 extra districts? So a German city with a 6 pop can have 4 or 5 districts (depending if there is a Hansa for the extra one)?
I'm not sure what you're trying to mean by 'retrograde' here, but no.
They get 1 extra district, and the hansa district doesn't count. That is all. So take the normal progression of districts +1 +a free hansa.
 
To clarify the first answer a bit:
(a) Yes, special districts seem NOT to count towards the district limit.
(b) Yes, this means Germany can get a "free" Hansa AND another "free" district of their choice.
(c) You cannot build the same district multiple times in the same city.
 
So Germany's Free Imperial Cities and Hansa really clash with each other. Assuming you want to build a Hansa fairly early on in pretty much all your cities (and you should--Industrial zone districts are really good and the Hansa is even better and cheaper), you're pretty unlikely to be pushing up against the district limit anyway. It would have been better to give the ability to build one extra district to a civ that didn't already have a unique district (or, get rid of the rule that unique districts ignore the population cap.)
 
Agreed, it does seem pretty unnecessary to have both these abilities. Perhaps a second German leader will be even better :eek:
 
But both, Hansa and Free Imperial Cities, belong to the civ and none of them to Barbarossa. So every German leader will have both (if they don't change things).
 
Uniques don't count toward cap (and are half cost), which is why they are so good, regardless of what they actually do. That they're better as well is just kinda ridiculous.


I'm not sure what you're trying to mean by 'retrograde' here, but no.
They get 1 extra district, and the hansa district doesn't count. That is all. So take the normal progression of districts +1 +a free hansa.

This covered it. Thanks. I get it now.
 
So Germany's Free Imperial Cities and Hansa really clash with each other. Assuming you want to build a Hansa fairly early on in pretty much all your cities (and you should--Industrial zone districts are really good and the Hansa is even better and cheaper), you're pretty unlikely to be pushing up against the district limit anyway. It would have been better to give the ability to build one extra district to a civ that didn't already have a unique district (or, get rid of the rule that unique districts ignore the population cap.)
Considering that the focus Commerce and Industry districts yields a lot of production, it is actually entirely possible to reach the limit early as Germany.
On top of that, you can easily cluster more districts per city, which means you can boost the adjacency bonus earlier, making ALL of them more effective.

Something to also keep in mind is that the Hansa is by far the strongest Unique District.
The fact that you get +1 P per adjacent resource means that it is not uncommon to see +4 or even +5 Hansa districts from the get-go.
 
[I must say, I'm a bit puzzled by the decision to make unique districts half price and not count against the population cap and get whatever their actually unique ability is. Unique buildings don't get nearly such special treatment, do they? And it's kind of strange when the best part of these unique districts is not whatever special thing they actually do, but merely the fact that they're unique. I think you could cut the unique districts don't count against the cap rule and have a better game (and a more sensible Germany).
 
But both, Hansa and Free Imperial Cities, belong to the civ and none of them to Barbarossa. So every German leader will have both (if they don't change things).

Yeah I was thinking about Fred's unique ability. It doesn't seem that useful as city states seem to be more beneficial if they are yours (suzerain) than just conquering the city state and adding it to your empire. The only potential upsides I see here is getting a 'free' city instead of producing a settler so your cities grow uninterrupted with a -1 to population per settler. This would speed things along to Early Empire. Also, having the city state as part of your empire cuts it off from benefiting anyone else and you don't have to compete with envoys.

The extra military policy slot is decent.
 
[I must say, I'm a bit puzzled by the decision to make unique districts half price and not count against the population cap and get whatever their actually unique ability is. Unique buildings don't get nearly such special treatment, do they? And it's kind of strange when the best part of these unique districts is not whatever special thing they actually do, but merely the fact that they're unique. I think you could cut the unique districts don't count against the cap rule and have a better game (and a more sensible Germany).
I'm fine with the "unique units don't require resources", since then it means you can always use them (although feels really weird to play as Rome and not care if you have iron around), but yeah, having the districts count as a free slot really does feel like it changes the balance a little too much on them.
 
Considering that the focus Commerce and Industry districts yields a lot of production, it is actually entirely possible to reach the limit early as Germany.
On top of that, you can easily cluster more districts per city, which means you can boost the adjacency bonus earlier, making ALL of them more effective.

Something to also keep in mind is that the Hansa is by far the strongest Unique District.
The fact that you get +1 P per adjacent resource means that it is not uncommon to see +4 or even +5 Hansa districts from the get-go.

Sure, I'm not saying Germany will never use Free Imperial Cities--of course it will, sometimes. But I think it's a really cool idea for a Civ UA that would have been much more noticeable and interesting if you gave it to a Civ that didn't already have an early unique district (and who therefore felt the district cap much more sharply.)

Totally agreed on the Hansa being amazing. I think it's clearly at the top in the best unique building/district/improvement category (and it would be even if it didn't do anything other than cost half and not take up a slot.)
 
I've also noticed that city states typically are placed where they get access to important strategic resources like Iron and Gunpowder , especially military city states.

I don't know if the map intentionally spawns strategic resources within range of city states but it's what I've noticed. It might be worth taking one over. :)
 
you can have 4 districts in a pop 4 german city as long as one is hansa. regular civs can only have 2. OP as (word starting with f referring to copulation).

So it's place city, immediately use a trader to funnel in food and hammers from the capital and possibly a few more cities so you speed build the commercial district and the adjecent hansa district while still down at pops 1-3 in addition to a third district of your choice (faith, science, culture, army, navy). This effect snowballs when your capital starts getting big. A size 21 german city can place all potential districts if I'm right, including space ports and air ports.
 
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