Need event that fires when a specific orbital unit is launched?

_insertnamehere

Chieftain
Joined
Oct 27, 2014
Messages
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Is there a LUA event that fires when a specific orbital unit is launched?

I have a building that provides a unique orbital unit when constructed. If the orbital unit is alive and in the orbital layer, the building should provide extra strategic resources (say +2 Titanium). If the orbital unit is dead, those resources should no longer be produced.

I think I have the implementation together, assuming SerialEventUnitDestroyed still exists and I can use it to remove the building yield, but I need a function that is called when the unique orbital unit is launched into the orbital layer.

Any help with this would be greatly appreciated.
 
Is there a LUA event that fires when a specific orbital unit is launched?

I have a building that provides a unique orbital unit when constructed. If the orbital unit is alive and in the orbital layer, the building should provide extra strategic resources (say +2 Titanium). If the orbital unit is dead, those resources should no longer be produced.

I think I have the implementation together, assuming SerialEventUnitDestroyed still exists and I can use it to remove the building yield, but I need a function that is called when the unique orbital unit is launched into the orbital layer.

Any help with this would be greatly appreciated.

Found this in one of the quest scripts... maybe it helps?
Code:
GameEvents.OrbitalUnitLaunched.Add(QuestScript.OnOrbitalUnitLaunched);
 
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