Need help on Unique Unit for Dutch Modpack

Dimy

Monarch
Joined
Nov 5, 2001
Messages
489
Location
Badhoevedorp, NL
Hello all,

I've tried to create a Unique Unit for the Dutch Modpack...
This unit is called VOC Galleon and is a standard Galleon, but is cheaper to build, carries 1 extra unit and is 1 move faster than the normal Galleon.
Because I'm no good with graphics I created a new directory inside the /art/units/ directory called VOC Galleon and copied the files from the /art/units/Galleon/ directory in it...
I renamed the files (added VOC in front), and edited the configuration file.
In the normal Civ III editor (not the hacked one), I renamed the Bowmen (I replaced the Babylonions in this Mod) to VOC Galleon, copied the stats from the Galleon, but with the special abilities of course. I then made the Archer available for all civs, including The Netherlands.
I also made a civilopedia entry and saved the files.
Because I didn't want to play a whole game to discover Magnetism first, I removed the prerequisite so I could build it immediately...
I started a new game, move my settler to the shore and founded Amsterdam... I noticed the city was trying to build VOC Galleon, but the game crashed before I got in the city screen.

Apparently I'm doing something wrong... is there anyone who figured out how to make unique units yet?

I appreciate any help...

Dimitry Gerards

P.S. If you want the files email me at gerards@netrexgp.nl and I'll zip them up.
 
Hi D.,

Worked on options for the .flc files tonight, sorry to let you down on the UU's. btw my first night since last monday not playing CIVIII!

I remember having seen posts on the UU elsewhere. Please allow to dig in tomorrow.
 
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