Need help on XML edit for multiple techs

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Chieftain
Joined
Feb 10, 2005
Messages
30
Location
Rochester, NY
I was trying to figure out a way to modify the XML in the Civilizations file so that certain civs would load with multiple starting techs, or multiple types of starting units (like a settler & scout), or maybe having a civ with multiple traits.

No matter how I seem to try and add it, seems like the game doesn't recognize what I'm trying to do.

Any ideas?
 
Check the Civilizations file. There you will see:

<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_AMERICA</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
...
...
</Civilization_FreeTechs>

If you wanted to, say, give America Pottery to start off, just add it so it looks like:

<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_AMERICA</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AMERICA</CivilizationType>
<TechType>TECH_POTTERY</TechType>
</Row>
</Civilization_FreeTechs>
 
Thanks. I swore I tried something like that before and it didn't work, but maybe I did something wrong with it. Will try it again.
 
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