//======================================================================================================
// CvLeaderHeadInfo
//======================================================================================================
//------------------------------------------------------------------------------------------------------
//
// FUNCTION: CvLeaderHeadInfo()
//
// PURPOSE : Default constructor
//
//------------------------------------------------------------------------------------------------------
CvLeaderHeadInfo::CvLeaderHeadInfo() :
m_iWonderConstructRand(0),
m_iBaseAttitude(0),
m_iBasePeaceWeight(0),
m_iPeaceWeightRand(0),
m_iWarmongerRespect(0),
m_iRefuseToTalkWarThreshold(0),
m_iNoTechTradeThreshold(0),
m_iTechTradeKnownPercent(0),
m_iMaxGoldTradePercent(0),
m_iMaxGoldPerTurnTradePercent(0),
m_iMaxWarRand(0),
m_iMaxWarNearbyPowerRatio(0),
m_iMaxWarDistantPowerRatio(0),
m_iMaxWarMinAdjacentLandPercent(0),
m_iLimitedWarRand(0),
m_iLimitedWarPowerRatio(0),
m_iDogpileWarRand(0),
m_iMakePeaceRand(0),
m_iDeclareWarTradeRand(0),
m_iDemandRebukedSneakProb(0),
m_iDemandRebukedWarProb(0),
m_iRazeCityProb(0),
m_iBuildUnitProb(0),
m_iBaseAttackOddsChange(0),
m_iAttackOddsChangeRand(0),
m_iWorseRankDifferenceAttitudeChange(0),
m_iBetterRankDifferenceAttitudeChange(0),
m_iCloseBordersAttitudeChange(0),
m_iLostWarAttitudeChange(0),
m_iAtWarAttitudeDivisor(0),
m_iAtWarAttitudeChangeLimit(0),
m_iAtPeaceAttitudeDivisor(0),
m_iAtPeaceAttitudeChangeLimit(0),
m_iSameReligionAttitudeChange(0),
m_iSameReligionAttitudeDivisor(0),
m_iSameReligionAttitudeChangeLimit(0),
m_iDifferentReligionAttitudeChange(0),
m_iDifferentReligionAttitudeDivisor(0),
m_iDifferentReligionAttitudeChangeLimit(0),
m_iBonusTradeAttitudeDivisor(0),
m_iBonusTradeAttitudeChangeLimit(0),
m_iOpenBordersAttitudeDivisor(0),
m_iOpenBordersAttitudeChangeLimit(0),
m_iDefensivePactAttitudeDivisor(0),
m_iDefensivePactAttitudeChangeLimit(0),
m_iShareWarAttitudeChange(0),
m_iShareWarAttitudeDivisor(0),
m_iShareWarAttitudeChangeLimit(0),
m_iFavoriteCivicAttitudeChange(0),
m_iFavoriteCivicAttitudeDivisor(0),
m_iFavoriteCivicAttitudeChangeLimit(0),
m_iDemandTributeAttitudeThreshold(NO_ATTITUDE),
m_iNoGiveHelpAttitudeThreshold(NO_ATTITUDE),
m_iTechRefuseAttitudeThreshold(NO_ATTITUDE),
m_iStrategicBonusRefuseAttitudeThreshold(NO_ATTITUDE),
m_iHappinessBonusRefuseAttitudeThreshold(NO_ATTITUDE),
m_iHealthBonusRefuseAttitudeThreshold(NO_ATTITUDE),
m_iMapRefuseAttitudeThreshold(NO_ATTITUDE),
m_iDeclareWarRefuseAttitudeThreshold(NO_ATTITUDE),
m_iDeclareWarThemRefuseAttitudeThreshold(NO_ATTITUDE),
m_iStopTradingRefuseAttitudeThreshold(NO_ATTITUDE),
m_iStopTradingThemRefuseAttitudeThreshold(NO_ATTITUDE),
m_iAdoptCivicRefuseAttitudeThreshold(NO_ATTITUDE),
m_iConvertReligionRefuseAttitudeThreshold(NO_ATTITUDE),
m_iOpenBordersRefuseAttitudeThreshold(NO_ATTITUDE),
m_iDefensivePactRefuseAttitudeThreshold(NO_ATTITUDE),
m_iPermanentAllianceRefuseAttitudeThreshold(NO_ATTITUDE),
m_iVassalRefuseAttitudeThreshold(NO_ATTITUDE),
m_iVassalPowerModifier(0),
m_iFavoriteCivic(NO_CIVIC),
m_pbTraits(NULL),
m_piFlavorValue(NULL),
m_piContactRand(NULL),
m_piContactDelay(NULL),
m_piMemoryDecayRand(NULL),
m_piMemoryAttitudePercent(NULL),
m_piNoWarAttitudeProb(NULL),
m_piUnitAIWeightModifier(NULL),
m_piImprovementWeightModifier(NULL),
m_piDiploPeaceIntroMusicScriptIds(NULL),
m_piDiploPeaceMusicScriptIds(NULL),
m_piDiploWarIntroMusicScriptIds(NULL),
m_piDiploWarMusicScriptIds(NULL),
[B][I][U]m_iFaction(-1) //Faction Mod by TRN2 & Impaler[/U][/I][/B]{
}