Need help with a custom victory condition...

Is there no SDK for mac?
 
Well, I've reached the first playable version. For now, everyone is lumped into 2 teams. All I have left to do is finish tweaking the AI of the leaders and add all of the new Civilopedia entries. The pedia entries are going to take forever.

Of course, this doesn't include tinkering with these custom victory conditions and fence-sitting leader behaviors. I have no clue how that would even be done.

TRN and Kael (and anyone else who might be interested), please PM me with a price quote if you would be willing to take on the custom python work (and perhaps tutor me on the process). I can't pay a huge amount, but I think it would be worth some of my hard-earned cash to see this thing become all it can be and learn a little Python. Keep in mind, though, everything would have to be done through Python since I'm on a Mac.

Thanks again for your continued support and input.
 
I got a few questions about Python now, and a few in about the game in general related to this...
Can there be more than one winner (like in teams)?
you could just push all good civs onto the same team and all evil civs onto the same team
Would doing this cause the team to win?
But I got other problems with this idea...
I wanted this faction mod to be independant of teams, so that you could be in a faction as well as a team.
As far as victory goes, I was going to run that along the same idea as teams, but I didn't want the players to be confined into being in the same teams, with shared techs, and alliances, I was later going to add more XML tags that would allow diplomacy adjustments and leave it at that (later on anyhow)
For the moment I would be just happy getting this custom victory happening.

Aurelia: dang, looks like this won't work for you anyhow, since it now seems you can't add custom tags to the Mac version.
Tell you what, I will look into some of the suggestions Kael mentioned, and PM you to see what your preference is on how you would like it to go.
 
Very interesting mod, all that about alliances ans such. I have no knowledge of programming, but if I made such a mod I'd do it more for the religions side (as it affects a lot the relations): if one side can spread his religion in one neutral civ, it will join his side. It's easier, as it just needs to make attitude change more because of religion for these civs, but the system of having missions for they is much funnier. Perhaps some missions could be about recover lost relics/items, or destroy certain cities?
 
Since this is a mod I would like to take futher than what I have started here I am going to get a basic victory conditions mod going and build on it from there, I'll start a new thread in the ModComponents forum soon ;)
 
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