<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Improvements>
<Row>
<Type>IMPROVEMENT_RESEARCH_STATION</Type>
<Description>TXT_KEY_IMPROVEMENT_RESEARCH_STATION</Description>
<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_RESEARCH_STATION_TEXT</Civilopedia>
<Help>TXT_KEY_CIV5_IMPROVEMENTS_RESEARCH_STATION_HELP</Help>
<ArtDefineTag>ART_DEF_IMPROVEMENT_RESEARCH_STATION</ArtDefineTag>
<WorldSoundscapeAudioScript></WorldSoundscapeAudioScript>
<ImprovementPillage></ImprovementPillage>
<ImprovementUpgrade></ImprovementUpgrade>
<SpecificCivRequired>1</SpecificCivRequired>
<CivilizationType>CIVILIZATION_ANTARCTICA</CivilizationType>
<HillsMakesValid>0</HillsMakesValid>
<FreshWaterMakesValid>0</FreshWaterMakesValid>
<RiverSideMakesValid>0</RiverSideMakesValid>
<NoFreshWater>0</NoFreshWater>
<RequiresFlatlands>0</RequiresFlatlands>
<RequiresFlatlandsOrFreshWater>0</RequiresFlatlandsOrFreshWater>
<RequiresFeature>1</RequiresFeature>
<RequiresImprovement>0</RequiresImprovement>
<RemovesResource>0</RemovesResource>
<PromptWhenComplete>0</PromptWhenComplete>
<Coastal>0</Coastal>
<Water>0</Water>
<DestroyedWhenPillaged>1</DestroyedWhenPillaged>
<DisplacePillager>0</DisplacePillager>
<BuildableOnResources>1</BuildableOnResources>
<BarbarianCamp>0</BarbarianCamp>
<Goody>0</Goody>
<Permanent>0</Permanent>
<OutsideBorders>0</OutsideBorders>
<InAdjacentFriendly>0</InAdjacentFriendly>
<IgnoreOwnership>0</IgnoreOwnership>
<OnlyCityStateTerritory>0</OnlyCityStateTerritory>
<GraphicalOnly>0</GraphicalOnly>
<CreatedByGreatPerson>0</CreatedByGreatPerson>
<NoTwoAdjacent>0</NoTwoAdjacent>
<AdjacentLuxury>0</AdjacentLuxury>
<AllowsWalkWater>0</AllowsWalkWater>
<CultureAdjacentSameType>0</CultureAdjacentSameType>
<TilesPerGoody>0</TilesPerGoody>
<GoodyRange>0</GoodyRange>
<FeatureGrowth>0</FeatureGrowth>
<UpgradeTime>0</UpgradeTime>
<RiverSideUpgradeMod>0</RiverSideUpgradeMod>
<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod>
<HillsUpgradeMod>0</HillsUpgradeMod>
<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod>
<DefenseModifier>0</DefenseModifier>
<NearbyEnemyDamage>0</NearbyEnemyDamage>
<PillageGold>10</PillageGold>
<ResourceExtractionMod>0</ResourceExtractionMod>
<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor>
<GoldMaintenance>0</GoldMaintenance>
<CultureBombRadius>0</CultureBombRadius>
<RequiresXAdjacentLand>-1</RequiresXAdjacentLand>
<PortraitIndex>1</PortraitIndex>
<IconAtlas>TERRAIN_IMPROVEMENT_ICON_ATLAS_EXP2</IconAtlas>
</Row>
</Improvements>
<!-- Trait_ImprovementYieldChanges -->
<!-- Policy_ImprovementYieldChanges -->
<!-- Policy_ImprovementCultureChanges -->
<!-- Belief_ImprovementYieldChanges -->
<!-- Improvement_Flavors -->
<Improvement_Yields>
<Row>
<ImprovementType>IMPROVEMENT_RESEARCH_STATION</ImprovementType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_RESEARCH_STATION</ImprovementType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>2</Yield>
</Row>
</Improvement_Yields>
<!-- Improvement_YieldPerEra -->
<!-- Improvement_AdjacentCityYields -->
<!-- Improvement_CoastalLandYields -->
<!-- Improvement_FreshWaterYields -->
<!-- Improvement_HillsYields -->
<!-- Improvement_AdjacentMountainYieldChanges -->
<!-- Improvement_PrereqNatureYields -->
<!-- Improvement_RiverSideYields -->
<Improvement_ValidTerrains>
<Row>
<ImprovementType>IMPROVEMENT_RESEARCH_STATION</ImprovementType>
<TerrainType>TERRAIN_SNOW</TerrainType>
</Row>
</Improvement_ValidTerrains>
<!-- Improvement_ValidTerrains -->
<!-- Improvement_ValidImprovements -->
<!-- Improvement_ResourceTypes -->
<!-- Improvement_ResourceType_Yields -->
<!-- Improvement_RouteYieldChanges -->
<Improvement_TechYieldChanges>
<Row>
<ImprovementType>IMPROVEMENT_RESEARCH_STATION</ImprovementType>
<TechType>TECH_CHEMISTRY</TechType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_RESEARCH_STATION</ImprovementType>
<TechType>TECH_SCIENTIFIC_THEORY</TechType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_RESEARCH_STATION</ImprovementType>
<TechType>TECH_BIOLOGY</TechType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>1</Yield>
</Row>
</Improvement_TechYieldChanges>
<!-- Improvement_TechNoFreshWaterYieldChanges -->
<!-- Improvement_TechFreshWaterYieldChanges -->
<Builds>
<Row>
<Type>BUILD_RESEARCH_STATION</Type>
<PrereqTech>TECH_CHEMISTRY</PrereqTech>
<Time>600</Time>
<ImprovementType>IMPROVEMENT_RESEARCH_STATION</ImprovementType>
<Description>TXT_KEY_BUILD_RESEARCH_STATION</Description>
<Help>TXT_KEY_BUILD_RESEARCH_STATION_HELP</Help>
<Recommendation>TXT_KEY_BUILD_FORT_REC</Recommendation>
<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
<HotKey>KB_F</HotKey>
<OrderPriority>1</OrderPriority>
<CtrlDown>1</CtrlDown>
<IconIndex>30</IconIndex>
<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas>
</Row>
</Builds>
<BuildFeatures>
</BuildFeatures>
<Unit_Builds>
<Row>
<UnitType>UNIT_WORKER</UnitType>
<BuildType>BUILD_RESEARCH_STATION</BuildType>
</Row>
</Unit_Builds>
<Language_en_US>
<Row Tag="TXT_KEY_IMPROVEMENT_RESEARCH_STATION">
<Text>Research Station</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_IMPROVEMENTS_RESEARCH_STATION_TEXT">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_IMPROVEMENTS_RESEARCH_STATION_HELP">
<Text>A Research Station can be built only on Snow. It gives +1 [ICON_FOOD] Food and +2 [ICON_RESEARCH] Science and the Science amount increases by 1 after researching Chemistry, Scientific Theory, and Biology.</Text>
</Row>
</Language_en_US>
</GameData>