So, rife's website is down. This means that the wiki is down too. A search of this entire site via google returns only two threads with a few helpful scraps of information for a player new to the Legion of D'Tesh. The race doesn't appear in the fall further "manual", so I am assuming it was new to this mod? But I also can't find a link to a manual or civ-specific strategy guide for this mod anywhere either.
I've hundreds of hours logged in FFH, but only a few games in RiFE so far. This civ looks pretty entertaining but I find myself having to do a little too much trial-and-error to have much fun at the moment. Can anyone who has played these guys a bit help me out with a bit of a primer on strategies and mechanics specific to this civ? Or better yet, maybe toss up a full strategy guide for some of the civs that don't appear in the base FFH mod for a sticky? Or if there is already something like this and I'm just missing it, a link to that thread would work too!
An entire overview would be ideal, but here are a few specific questions I had.
Do I ash every resource that I can? (Seems to just be for "living" resources? ) Also, the pyre tooltip indicates that they increase research by 1%, but the few I've dropped around my capital in this particular game didn't appear to change my research output at all. Do I just need to stack lots of them before it will be noticeable?
Otherwise, what improvements am I dropping on my wastelands? Or do I try to run specialists?
How do "population cap" increasing buildings work? I assumed that this mechanic took the place of happiness for this civ (since they're undead and building carnivals, etc would seem a little goofy) but I plopped an Eternal Council in my capital and it didn't appear to affect the happy cap. I see no other "population cap" figure listed anywhere.
I gathered from another thread that I should pretty much rush to necromancy, spam death nodes, and build stacks of mages/chosen/lich etc for my warring? Does that sound right? I see they have an entire line of melee UU's. Not worth it?
Thanks in advance!
I've hundreds of hours logged in FFH, but only a few games in RiFE so far. This civ looks pretty entertaining but I find myself having to do a little too much trial-and-error to have much fun at the moment. Can anyone who has played these guys a bit help me out with a bit of a primer on strategies and mechanics specific to this civ? Or better yet, maybe toss up a full strategy guide for some of the civs that don't appear in the base FFH mod for a sticky? Or if there is already something like this and I'm just missing it, a link to that thread would work too!
An entire overview would be ideal, but here are a few specific questions I had.
Do I ash every resource that I can? (Seems to just be for "living" resources? ) Also, the pyre tooltip indicates that they increase research by 1%, but the few I've dropped around my capital in this particular game didn't appear to change my research output at all. Do I just need to stack lots of them before it will be noticeable?
Otherwise, what improvements am I dropping on my wastelands? Or do I try to run specialists?
How do "population cap" increasing buildings work? I assumed that this mechanic took the place of happiness for this civ (since they're undead and building carnivals, etc would seem a little goofy) but I plopped an Eternal Council in my capital and it didn't appear to affect the happy cap. I see no other "population cap" figure listed anywhere.
I gathered from another thread that I should pretty much rush to necromancy, spam death nodes, and build stacks of mages/chosen/lich etc for my warring? Does that sound right? I see they have an entire line of melee UU's. Not worth it?
Thanks in advance!