Greetings Modders,
i have created my first few building and units , trying to balance few aspects of the game.
I am stuck with following
1. Oasis building - i wanted to create building that will be available only when there is nearby Oasis (within 3 tiles). How to set the condition in XML ?
2. the very same , but this time LAKE
3. Manhattan project - i would like to set Uranium as requirement for this wonder, how ?
4. New cities start with buildings in later Eras
I am not sure if this is possible , but i would like to adjust free buildings in new cities in late game
f.e.
Classical Era - Shrine
Mediaval - Monument
Renaissance - Library, Barracks
etc
5. Is there a way how to handle extra luxuries ?
I would like to as some small bonus for extra copies of luxuries
6. Can i change behavior of Great Scientist to give simple one Free Tech? Right now the effect is way too powerfull (its basically 2 free techs)
thank you
i have created my first few building and units , trying to balance few aspects of the game.
I am stuck with following
1. Oasis building - i wanted to create building that will be available only when there is nearby Oasis (within 3 tiles). How to set the condition in XML ?
2. the very same , but this time LAKE
3. Manhattan project - i would like to set Uranium as requirement for this wonder, how ?
4. New cities start with buildings in later Eras
I am not sure if this is possible , but i would like to adjust free buildings in new cities in late game
f.e.
Classical Era - Shrine
Mediaval - Monument
Renaissance - Library, Barracks
etc
5. Is there a way how to handle extra luxuries ?
I would like to as some small bonus for extra copies of luxuries
6. Can i change behavior of Great Scientist to give simple one Free Tech? Right now the effect is way too powerfull (its basically 2 free techs)
thank you