Need some ideas for a 2nd UU

Put it off to the side, I have other stuff to do. Most of the civs are in, as well as the UUs. At this point its mostly adding some stuff with python and a bit of DLL merging.

There are some fairly similar mods out there anyways.
 
Maybe it's too late for this, or unnecessary, but for the Onager Chariot how about giving it soem city defence as well? In the Epic of Gilgamesh, IIRC, Gilgamesh is very proud of Uruks walls, which are wide enough to allow to chariots to pass each other.
 
Onager chariots are already pretty strong (they're a fast, resourceless, axe-killing machine). I shall keep this in mind, however.
 
Recently, I've been developing a personal 2nd UU module to spice up some of my games, and I was thinking of perhaps releasing it. I made a couple of changes to the things here however:
  • Streltsy are the 2nd UU for Russia, replacing Musketmen (20% City Attack bonus)
  • Cassadors are once more Portugal's UU (replacing musket, thinking of changing to rifle, withdrawl chance)
  • Thinking of changing China's UU (from Dao Swordsman)
  • Thinking of changing Rome's UU (from Gladiator)

Since its modular, however, I also need to think of some non-python boni for the Malinese Sofa (who gets a small XP bonus if your'e in Slavery), and if I keep the Gladiator, for that too (gets experience from Colosseums).

For the Portugese UU, i'm on the fence. I kind of prefer the Cassador, but Bandieretes (sic!) are more unique as an explorer replacement. And if I do keep the Cassador, i'm further unsure of whether to keep it a Musket or make it a Rifle.

Also, for the French Imperial Guard i've made this unit:
ImperialGuard.jpg

It looks kind of like some pictures i've seen of the French Army, but I am by no means a Napoleonic historian, and I'm not sure how accureate it is.
 
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