Amrunril
Emperor
- Joined
- Feb 7, 2015
- Messages
- 1,236
I think the biggest challenge in desgning agendas is that, in order to satisfy players with different perspectives, they really need to make sense in two different ways. To satisfy players focused on immersion role-playing or simulation, agendas need to make sense in-universe. That is, they need to be something a real world leader would care about. To satisfy players who see civ primarily as a strategy game and the AIs as rival players of that game, agendas need to make sense as strategies or playstyles that an actual player might pursue.
The game's existing agendas are a mixed bag in this regard. Many of the leader agendas (Teddy's, Cleoptra's and Gandhi's particularly come to mind) work quite well from both perspectives. The real world and the world of strategy gaming are both full of leaders/players who care about protecting there spheres of influence from intrusion, who "suck up" to stronger powers or who hope to maintain peace. On the other hand, some of the more competitive agendas (Qin and Pedro's) make sense from the strategic/gameplay perspective (who hasn't gotten mad at another civ for "stealing" "their" wonder or great person) but seem a bit off in-universe, and many of the hidden agendas (environmentalist, devout, cultured... ), as well as many of the suggestions in this thread, make a lot of sense in-universe but seem completely arbitrary from a strategic perspective.
Here some examples of new agendas that I think would work well from both perspectives:
Balance of Power: This leader dislikes any civ becoming too powerful and will seek alliances against the strongest player.
Loyalist: This leader will try to maintain friendships (and rivalries) even when changing circumstances would cause others to abandon them.
Opportunist: This leader will not hesitate to change sides when there is advantage to be gained by doing so.
Expansionist: This leader will expand aggressively and react with extra hostility towards civs that settle cities or buy tiles in nearby land.
Proselytizer: This leader likes civs that adopt his religion and dislikes those that remove it with inquisitors or apostles or attack his religious units.
I also really like Victoria's "Indecisive" and "Positive Thinker" suggestions
The game's existing agendas are a mixed bag in this regard. Many of the leader agendas (Teddy's, Cleoptra's and Gandhi's particularly come to mind) work quite well from both perspectives. The real world and the world of strategy gaming are both full of leaders/players who care about protecting there spheres of influence from intrusion, who "suck up" to stronger powers or who hope to maintain peace. On the other hand, some of the more competitive agendas (Qin and Pedro's) make sense from the strategic/gameplay perspective (who hasn't gotten mad at another civ for "stealing" "their" wonder or great person) but seem a bit off in-universe, and many of the hidden agendas (environmentalist, devout, cultured... ), as well as many of the suggestions in this thread, make a lot of sense in-universe but seem completely arbitrary from a strategic perspective.
Here some examples of new agendas that I think would work well from both perspectives:
Balance of Power: This leader dislikes any civ becoming too powerful and will seek alliances against the strongest player.
Loyalist: This leader will try to maintain friendships (and rivalries) even when changing circumstances would cause others to abandon them.
Opportunist: This leader will not hesitate to change sides when there is advantage to be gained by doing so.
Expansionist: This leader will expand aggressively and react with extra hostility towards civs that settle cities or buy tiles in nearby land.
Proselytizer: This leader likes civs that adopt his religion and dislikes those that remove it with inquisitors or apostles or attack his religious units.
I also really like Victoria's "Indecisive" and "Positive Thinker" suggestions