New army system

sikandar323

Chieftain
Joined
Mar 7, 2005
Messages
40
Location
Argentina
Move many military units is annoying and time consuming. I believe that a new stacking system for armies and reserves would avoid moving too many units. In the case of armies, depending on the size of the civilization, there would be a maximum number of armies, which should also have a maximum number of units. these armies could be reinforced with reserve units, which would be located in cities until they can be assigned to an army. When they will assigned, the required shifts will depend on the distance, and in case the army is isolated, the reserves either return to their city or are lost.
For battles, it would be necessary to have the option to withdraw in case the losses exceed a certain percentage of units and allow the reserves to arrive.
For navy and Air Force system would be different.
 
How about having a unit spawning system.
With the building of Barracks granting a fresh Unit upon population growth. During a war this could double as a reward for winning a battle. A free unit should be rewarded after completing a Wonder. And two units if that Wonder is defense/military related.
One feature I like from Civ III. An upgrade for a Unit was an upgrade for all of the same unit at the same time.
 
How about having a unit spawning system.

This. This would particularly fit with my "war first" idea. (that nobody reacted to :( ) Making it based on population growth seems reasonable, but I would say that the barracks would only increase the spawn rate instead of enabling it.
One of those "truly useful" policy card could also be Total War, and having units spawn like this.
 
I would move all Gunpowder units into a a multi- function unit. In other words it can be both a melee(using a bayonet charge function) and ranged unit. Tank units should be moved to a special ranged and siege unit.
A diverse unit squad: This would be group of linked units consisting of Melee, Ranged, and Siege units. And later maybe adding a helicopter or a plane to that group. This would be an ideal invasion force.
 
The best army is civ 3. No doubt about that. Civ 4 General thought gives special perks to 1 unit and is also nice.
But IF city center HP get removed, thus only unit HP count for city defence, so Ai would actually care about building a defence force
civ 3 mixed armies and generals (ultra elite unit, or champion, generates one), is the best possible defence av.
If you play Napoleon scenario in civ 3, you would understand what I mean for strong armies.


Roads and railroads as in civ 1
Partisans, Economy and unit cap tied to city pop as in civ 2, plus the best complex tech tree.
Mixed armies and governments as in civ 3, plus building on mountains.
City centers as in Civ 4 (city walls give a buff to unit inside but no hp by itself)
Realistic graphic as in civ 5, plus naval combat.
Ley lines, Heroes, workers sacrifice, but may need to mantain a little more automatic, or help build roads, etc. as in civ 6
Civ 7: Squash the water, bigger rivers, early armies, no city hp, 9-10 altitude layers, sequoia giants, giant wales, roaming livestock for nomad gameplay...and less cards gameplay... maybe a little sim like where you can name citizens and have mini missions, like driving a car like simcity2000, move citizens around cities, industrial districts, hospitals strikes... would be super fun to actually get inside a 3d view at ground level...

I would move all Gunpowder units into a a multi- function unit. In other words it can be both a melee(using a bayonet charge function) and ranged unit. Tank units should be moved to a special ranged and siege unit.
A diverse unit squad: This would be group of linked units consisting of Melee, Ranged, and Siege units. And later maybe adding a helicopter or a plane to that group. This would be an ideal invasion force.

In civ 3 the best defence against air unit is an army made of flacks, and later SAM units, but air and naval units did not have the possibility to form formations or armies. That would be super cool to have air and naval generals
to make them. City revolution had planes that could go out for as long as their range could sustain them, then they had to land and refuel for a couple turns, but in the meanwhile, they could travel for two to four turns to far away bases. Very nice mechanic that should be implemented to all units in the game. Air refueling units would be supercool, may need some naval support, like the Nimitz aircraft carrier around that could provide range cover.
 
In civ 3 the best defence against air unit is an army made of flacks, and later SAM units, but air and naval units did not have the possibility to form formations or armies. That would be super cool to have air and naval generals
to make them. City revolution had planes that could go out for as long as their range could sustain them, then they had to land and refuel for a couple turns, but in the meanwhile, they could travel for two to four turns to far away bases. Very nice mechanic that should be implemented to all units in the game. Air refueling units would be supercool, may need some naval support, like the Nimitz aircraft carrier around that could provide range cover.

Civ-III still remains the best of the entire franchise. Their shipping/Oceanic system was the most realistic. And the sounds of the Battleship blasts made it so believable. One thing I liked was early era embarking. And getting a World Map earlier instead of waiting until late modern era. A complete Naval task force would surely be welcome. Each Battle group consisting of, Melee, Ranged, and Transport ships. In modern era this can be upgraded into Carriers, Battleships, Cruisers, Destroyers, Transports/Amphibious ships, Submarines. And using a Great Admiral to improve the capabilities of each ship in the Task Force. I myself served on two Amphibious Assault Ships. And I think there should be a sub category for Amphibious Craft. In Ancient Times the Phoenicians used this to establish trading posts all along the Mediterranean Sea. They also used it to establish a colony in North Africa. That became Carthage. Modern Amphibious units should consist of, Transports(ship and helicopter), Alt-Terrain craft, Gun-Boats. For the American Civ, I suggest The Marines(Semper Fi) or Navy Seals as unique units with their own support craft. Including the Marine Fighter Jet.
 
I would move all Gunpowder units into a a multi- function unit. In other words it can be both a melee(using a bayonet charge function) and ranged unit. Tank units should be moved to a special ranged and siege unit.
A diverse unit squad: This would be group of linked units consisting of Melee, Ranged, and Siege units. And later maybe adding a helicopter or a plane to that group. This would be an ideal invasion force.
This requires a new combat mechanics, things like RABM as proposed by @Boris Gudenuf long ago.
Actually 1UPT settings are ill suited in Civ settings too.
 
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