Apparently this is the G-Major-172 thread, so I'll post here. Main motivation isn't a very high score (Mara-Sushi is too brutal), but still hope do get a fair whack of points, even if I end up with space communism. Thanks to
@lymond, the game I was really playing is viable after all, and just now I had a look at both games I was playing. Interesting to compare.
Despite getting free BW in one of the games, it's actually not the best one. Have 14 cities close to 1AD in that one (Epic speed). Most have Feudalism so more warfare will be tricky. Doing 274

at 100%. Mids + Rep, but MoM is a bit far off, although at least Roosevelt doesn't have longbows yet in that game. Army of 12 melee, 3 elephants and 17 catas. Victoria may be plotting on me, but otherwise the idea was to DOW Hatty as she was nearby with two shrines and some pretty nice river cities. Longbows, but not a big army, and only saw two hill cities, so it could probably be done, albeit at losing all the catas.
In the other game, the one I thought was ruined, slightly after turn 150 I have 15 cities. That is one more city 15 turns earlier. Doing 253

at 100% (Academy in both games). Mids + Rep and CS (needed 2-turn anarchy there, but I pulled the trigger). MoM isn't built yet, but will be in the next few turns, looks like by either Hatty or Darius. If it's Hatty, my army is near so I can DOW her. If it's Darius it's far away, and I need to punch through de Gaulle first. Army is pretty similar: 12 melee (all axes, no swords, and I don't count spears), 4 elephants and 14 catas. Tech-wise this game is behind, as it lacks everything up to Music, plus MC, Machinery and Feudalism (plus Compass), but some of that can be traded for in due time, so maybe it's not as different as it looks now (15 turns to spare after all). Washington just got Feudalism as the first AI, but is friendly with 4 others, so I expect it to spread quickly (sadface).
I will continue this earlier 15-cities game, and see how it pans out. In the other one, blasted Hatty just beat me to the Music GA by one stinking turn, and I lost the super-medic at 99.5%, so both those hurt rather a lot. But the main thing is that I have more cities earlier, which I hope will translate to a faster space game down the line. Time will tell if I get a chance to found Mining Inc, but going into the game I was thinking about State Property tbh. However, if I do land a GE in time, I'll probably go with Corps instead, since it should normally be stronger on the slower speeds.
Kinda surprised by this, but it's essentially a mono-religion love fest in both games. That may prove to be good down the line, but early on it hurts because stuff like Feudalism and Civil Service will go around quickly. And going deep for Lib may prove hard too.
But as I wrote in another thread somewhere, I think this comparison also shows that great hut luck early on isn't necessarily all that game defining as I thought. Seems that it's more important to be able to worker steal early, and be able to rush somebody. In both these games I was able to get Mids early on, which is obviously no guarantee, so getting key wonders nearby is important too.