New build of Civ3Edit

Brad...

Pleased to report that the editor works under 10.1.4 however, when trying to edit a .bic file I've previously worked with on the PC with the hacked editor, I do get the "Assertion failed, file: <file and line information>" message.

I do not get this message whenever I start with a brand new .bic file.


Other things I have noted. Keeping in mind the problem people have had with clicking to change numbers, I have taken to manually entering them. This does not always work. For instance, in playing around with the scenario I made for Inventor Of Mac, I ended up trying to change the units the human player starts with. each time I did this, I would either have to click apply, or lose starting units, or it would switch back to the default settler worker and nothing else selected.


Edit Improvements/Wonders: In the PC editor, there's an option "Replaces all improvements with this checkbox clicked" or words to that effect... This is so the coal plant/solar plant/nuclear plant can replace each other. This option is not available in the Mac editor.


Changing the number of civilizations does not take effect, in fact some times upon loading saved scenarios, entire sections appear missing. For instance, I have seen the following vanish from the screen. Selection of civilizations to play against... BLANK... not just grayed out selection dropdowns, but just a blanks section. Blanked out victory condition selections.

At some points in the editor, the dropdown for changing the frequency of barbarians does not allow you to change.. kinda hard to increase the number of barbarians, eh?

When changing Civilizations, I've noticed that with each click on their build options, the city names changed I've only seen this happen once, with France. Orleans changed the "e" to 6 different characters each time I changed France's Build Never/Build Often options.


Upon loading, or starting a new .bic file, the map at first isn't visible. It does, however, show up, once you click on either of the scroll bars on the map... scared me at first!!!

Thank you so much for doing this, particularly getting the editor running for those of us on sub-jaguar machines.


FWIW the Mac Editor is faster than the PC editor. I even ran the two side by side last night. G3/266MHz (Overclocked from stock 233) 384 MB RAM OSX 10.1.4 vs a 600MHz Celeron, Windows 2000, 256 MB RAM.
 
Originally posted by Grey Randall
Brad...

Pleased to report that the editor works under 10.1.4 however, when trying to edit a .bic file I've previously worked with on the PC with the hacked editor, I do get the "Assertion failed, file: <file and line information>" message.

If you have a file that you've edited on the PC that gives this error on the Mac, please e-mail it to me at bradman@pobox.com. I'll take a look and see what I can find.


Edit Improvements/Wonders: In the PC editor, there's an option "Replaces all improvements with this checkbox clicked" or words to that effect... This is so the coal plant/solar plant/nuclear plant can replace each other. This option is not available in the Mac editor.

Oops! There was another checkbox missing as well - "Double City Growth Rate". I seem to recall having difficulty getting all the options to squeeze in there, so I must've inadvertantly left these two out.


Orleans changed the "e" to 6 different characters each time I changed France's Build Never/Build Often options.

Yes, this is a problem. The accented characters need to be stored in the .bic file in the Win32 extended character set, but they are not being translated properly so that they are readable/editable on the Mac. This is not going to be a trivial fix, so I'm going to punt on it until I have more time to investigate a proper solution.


Upon loading, or starting a new .bic file, the map at first isn't visible. It does, however, show up, once you click on either of the scroll bars on the map... scared me at first!!!

Yes, this seems (to me at least) to be specific to 10.1.x. I'll see what I can do about it. In the meantime, your workaround is a good one.

In the meantime, I've uploaded a new build with the added checkboxes. I believe I've figured out the problems with my webserver hosting, so this URL should work for everyone:

http://www.brad-oliver.com:8080/~boliver/Civ3Edit_1321_b3.sit

Other than the additional checkboxes, there are no functional changes from the previous build.
 
Newp. Still getting "Cannot find server" messages
 
I'll try it later. Hope it fixes the reseting of some elements (especialy Bronze Working getting reseted to blank values).
BTW, with the original editor, I started getting crashs in Civ3 when using a modified .bic. I narrowed it down to a crash whenever a goody hut was opened, either by me or the AI (both by moving a unit on the square or building a city enclosing it). Any idea why? The mod in question changes quite a lot of things, and I have not had the time to narrow the problem on that end.
 
Originally posted by Grey Randall


FWIW the Mac Editor is faster than the PC editor. I even ran the two side by side last night. G3/266MHz (Overclocked from stock 233) 384 MB RAM OSX 10.1.4 vs a 600MHz Celeron, Windows 2000, 256 MB RAM.

Grey, what does "overclocked from stock" mean? I've got a G3/333. W/ MoO3 coming w/ a min. recomendation of G3/350. A way to jazz up my 333 would be nice.
 
so how do I get the add/delete buttons to show up in the newer builds? I tried moving the .nib files from the older version to within the package, but it didn't work.
 
The nib file (package really) goes directly into the Resources directory now, brad moved it, so the app looks for it there instead of in the English.lproj folder. The new package I had also included a "hacked" splash screen :-).
 
If you copy the "keyedobjects.nib" from the "C3EditRules" folder in the hacked download the "Add/Remove" buttons show back up and work "fine".

"" look! "" "" I'm flying! "" I'm... "" I have a weight problem.

PsiNorm
 
Does this new build of the editor address the disappearing data bug in the first item fields?

i have also narrowed down a crash on every .bic file i have altered assocated with 1.) Barbarians sacking a new city, 2.) goody huts. i finally had to delete any barbarian camps and goody huts from my games or they would crash.
 
Somewhere in this forum i found a fix to the problem of .bic files not loading because of a version problem (Invalid Scenario Version! Version 3.08 is no longer compatible.); however, this fix seems to have disappeared from my screen somehow. Could someone point me in the right direction? :confused:
 
I still can't get the editor to work properly. I am running 10.2.4 and whenever I run the civ editor(build 3) I get a series of "Assertion failed, file:civeditview:ccp.line:2643" errors and then the program unexpectedly quits. I am sorry, if this is an easy problem to fix. I really hate to trouble Brad after all the hard work, but I really would like to get the editor up and running. BTW, I am running 10.2.4 on a G4 450 DP.

Thanks
 
Hi Charlie95 , I have exactly the same problem , but running on a G3. I Couldn't find a solution yet , any help will be very appreciate

regards , and thank in advance
 
Originally posted by Charlie95
I still can't get the editor to work properly. I am running 10.2.4 and whenever I run the civ editor(build 3) I get a series of "Assertion failed, file:civeditview:ccp.line:2643" errors and then the program unexpectedly quits.

Check that the editor is placed in the same folder as the Civ3 game application, and that you've got a full installation of Civ3 on your hard drive. If some files are missing, you'll get a series of assertion messages like that when you try to launch the editor.
 
The help menu on my Civ 3 edit doesn't seem to work. Also, the Palace entry in my Civolopedia is gone and I don't think building a new palace did anyting to decrease my corruption
 
Originally posted by ss4johnny
The help menu on my Civ 3 edit doesn't seem to work.

Yes, I inadvertently left all the help stuff out of the beta 3 build.

Also, the Palace entry in my Civolopedia is gone and I don't think building a new palace did anyting to decrease my corruption

This is also a bug in the beta 3 build. Use the "official" 1.32 editor if you can.
 
Is there any way for me to edit the game that I already have going to make my palace normal? I didn't realize it wasn't working til 1800 or so when I moved it to another continent.
 
Att Charlie95

I had the same problem trying with the editor , but I did it yesterday .It's an interpretation of what " put in the same folder "means . When you unstuf the file , a new folder appears with the editor an Brad note . Take the editor only and put it on
the Civ III folder . Let me know later ...

regards and good luck !
 
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