Greek Stud
Prince
An idea I just came up with would be to have a playable version on Civ 4, that on real maps, real cities emerge instead of being established by settlers. This could happen in two alternative ways:
either these real maps, follow historic data, and cities emerge with real city names with reasources that make them comparatively important as they had been
or
using the real maps, if you have your population grow too large, then an automated Settler/Coloniser leaves the city and plants a new one, with geographical accurate names and locations.
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Some cities have been held by numbers of civs, considerably in the Middle East. Maybe with appropriating data that gives particular names to this cities will also change the name to each Specific Civ, and how they named when they conquered. If you play India, and conquer all the way to Greece, then no data will be assigned to alter the name but you can choose between past names, and ethnic citizens react accordingly.
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The background info with this idea mixes with the ethnic identity ideas I wrote about in the Pre-History thread. Controlling ethnicities is vital to stability, keeping them happy through Constitutional Law and/or Canon (Personalized Religous) Law. Playing around with your civs minds can be fun. Maybe even options for the Military Leader to journalise the Civs Wars, and if you are France, as like Napolean did, you can create fake journals of Wars that effect your countries perception of stability.
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Citizens react to each (occupier, ethnic city name, Constitutional Law, Religious Law, War Journals, Small/Large Wonders) based on a simple point system manipulated differently by each ethnicity. Certain ethnicities are tolerant of particular points, while others favor or dislike particular points. An additional hostility account follows races or religions that continuously are at unrest with certain points. If the Afrikans keep attacking the Zulu, they will mark up hostility points that cause corruption between those groups. All this does is add the corruption of cities onto the large map. With all this customization, you will be free to write a detailed history. And be a true leader to try to unify your civ. If you have writen different doctorines of War History it make rack up hostility points between ethnicities, until the truth is documented. Or having the Hagia Sophia in Ottoman Turkey makes the Byzantine Greeks hostile.
either these real maps, follow historic data, and cities emerge with real city names with reasources that make them comparatively important as they had been
or
using the real maps, if you have your population grow too large, then an automated Settler/Coloniser leaves the city and plants a new one, with geographical accurate names and locations.
-----
Some cities have been held by numbers of civs, considerably in the Middle East. Maybe with appropriating data that gives particular names to this cities will also change the name to each Specific Civ, and how they named when they conquered. If you play India, and conquer all the way to Greece, then no data will be assigned to alter the name but you can choose between past names, and ethnic citizens react accordingly.
-----
The background info with this idea mixes with the ethnic identity ideas I wrote about in the Pre-History thread. Controlling ethnicities is vital to stability, keeping them happy through Constitutional Law and/or Canon (Personalized Religous) Law. Playing around with your civs minds can be fun. Maybe even options for the Military Leader to journalise the Civs Wars, and if you are France, as like Napolean did, you can create fake journals of Wars that effect your countries perception of stability.
-----
Citizens react to each (occupier, ethnic city name, Constitutional Law, Religious Law, War Journals, Small/Large Wonders) based on a simple point system manipulated differently by each ethnicity. Certain ethnicities are tolerant of particular points, while others favor or dislike particular points. An additional hostility account follows races or religions that continuously are at unrest with certain points. If the Afrikans keep attacking the Zulu, they will mark up hostility points that cause corruption between those groups. All this does is add the corruption of cities onto the large map. With all this customization, you will be free to write a detailed history. And be a true leader to try to unify your civ. If you have writen different doctorines of War History it make rack up hostility points between ethnicities, until the truth is documented. Or having the Hagia Sophia in Ottoman Turkey makes the Byzantine Greeks hostile.