I'm working on creating an additional civ for the ffh mod.
The Serrans are a Civ consiting of Angels and their Worshippers.
what the Serrans willbe ULTIMATELY about is their hero.
i want the civ to evolve with their hero, meaning he will become their leader at some point of the game.
but there will be some path for the hero.
i have severla ideas story-wise, but gameplay-wise the hero will either stay good or turn evil(be corrupted by power).
-accordind to which path you choose you will either get some advanced units(for good aligment) or a very powerful hero unit(for evil aligment), where some of your units have a chance of turning into barbarian units each turn.
story-wise : your hero will be corrupted by power and all your Angel units and possible other units too will have a chance to turn on you each turn, meaning your Archangel unti might turn into a barbarian unit.
flavor-wise, some of your more integer units will tun against you if you turn evil.
I wanted to create a civ that plays a bit different as the other ones.
So, whats different about them:
- they get less food from farms and cottages, but more Commerce/Hammers
- as addition to Warriors/Axemen/Macemen they get Angels with the according technology (Angels are stronger than the regular units but cost a lot more to build and are a national unit, so you can only have 3 of them.
- several Heroes, which can evolve during the game, meaning you get a hero and you can choose which path he takes (for example he becomes either a Warrior or a Priest/Magician)
those are things that i've already added or know how to implement.
some crazier thoughts, which i've no idea how to add are that depending on what you evolve your hero into, you get a different leader during the game.
I don't know if that is even possible, the idea was that your hero becomes the new leader of your civ and depending on your choices thats either a good empire or a corrupted empire controled by an evil leader.
Adding a hero that can upgrade during the game is not too difficult, a lot of work, but not difficult.
I'd really like to implement the good/evil hero thing, so if anybody has an idea how to do this, pls tell me.
If you read this Kael, how did you do it that the Lanun get extra food for water and less from farms, i thought it was the Seafaring tech, but its not.
I created a tech that gives those yield changes, but i'm not too happy with that since you can trade techs.
Implementing the bascis of the mod wasn't too hard, adding soem unique units is a lot of work right now, i don't want my angels to lool like a clone of Sphener with abit of jewelery.
The reason i'm posting this right now is that i'd like some feedback as it is easier changing stuff in an early development phase and i was hoping for some cool ideas for the name and maybe story of the new race, as i'm highly uncreative and highly influenced by Magic the Gathering.
I like some of those ideas, but i don't want to adopt the whole story.
so what do you think?
andy suggesions or hints?
mfg
Mavy
The Serrans are a Civ consiting of Angels and their Worshippers.
what the Serrans willbe ULTIMATELY about is their hero.
i want the civ to evolve with their hero, meaning he will become their leader at some point of the game.
but there will be some path for the hero.
i have severla ideas story-wise, but gameplay-wise the hero will either stay good or turn evil(be corrupted by power).
-accordind to which path you choose you will either get some advanced units(for good aligment) or a very powerful hero unit(for evil aligment), where some of your units have a chance of turning into barbarian units each turn.
story-wise : your hero will be corrupted by power and all your Angel units and possible other units too will have a chance to turn on you each turn, meaning your Archangel unti might turn into a barbarian unit.
flavor-wise, some of your more integer units will tun against you if you turn evil.
I wanted to create a civ that plays a bit different as the other ones.
So, whats different about them:
- they get less food from farms and cottages, but more Commerce/Hammers
- as addition to Warriors/Axemen/Macemen they get Angels with the according technology (Angels are stronger than the regular units but cost a lot more to build and are a national unit, so you can only have 3 of them.
- several Heroes, which can evolve during the game, meaning you get a hero and you can choose which path he takes (for example he becomes either a Warrior or a Priest/Magician)
those are things that i've already added or know how to implement.
some crazier thoughts, which i've no idea how to add are that depending on what you evolve your hero into, you get a different leader during the game.
I don't know if that is even possible, the idea was that your hero becomes the new leader of your civ and depending on your choices thats either a good empire or a corrupted empire controled by an evil leader.
Adding a hero that can upgrade during the game is not too difficult, a lot of work, but not difficult.
I'd really like to implement the good/evil hero thing, so if anybody has an idea how to do this, pls tell me.
If you read this Kael, how did you do it that the Lanun get extra food for water and less from farms, i thought it was the Seafaring tech, but its not.
I created a tech that gives those yield changes, but i'm not too happy with that since you can trade techs.
Implementing the bascis of the mod wasn't too hard, adding soem unique units is a lot of work right now, i don't want my angels to lool like a clone of Sphener with abit of jewelery.
The reason i'm posting this right now is that i'd like some feedback as it is easier changing stuff in an early development phase and i was hoping for some cool ideas for the name and maybe story of the new race, as i'm highly uncreative and highly influenced by Magic the Gathering.
I like some of those ideas, but i don't want to adopt the whole story.
so what do you think?
andy suggesions or hints?
mfg
Mavy