NEW CIVCHRISTMAS MODPACK PREVIEW at CPH!!!

Joined
Oct 25, 2000
Messages
758
Location
Bakersfield, CA USA
Hello Good People!

Happy holidays--I've been celebrating this vacation with a new modpack that has been started and is currently in play test: CivChristmas!

There are also other new downloads for Colonization on the main page and there are pdf manuals too.

Come on by and tell me what you think of all the cool stuff.

Best to all,

CivPartisan
 
Hi Nice People!

I thought I would share a few of the units with everyone here. There are more screen shots of the CivChristmas Modpack/Scenario here.

Here are some of the units:

xmas_ss_009.jpg


Click on this thumbnail to see the opening gif file for the scenario:



This is a high quality modpack/scenario that will be playable on all versions of Civilization 2.42 (Classic), Conflicts in Civilizations, Fantastic Worlds and Multiplayer Gold Edition. [This modpack will not work with Test of Time, Call to Power, Civ III or Civ IV].

All comments are welcome and any suggestions are helpful. I have not yet released the scenario but it is in play test right now. I would set a tentative date for release at December 19, 2006 just in time for those of you who may receive a "Sid Meier's Civilization Chronicles" for Christmas.

Enjoy!

CivPartisan
 
Hey Folks,

As you may have noticed I have not yet posted the scenario. I am still working on a few bugs. At the last minute I decided to change some sounds and work a few things better in gameplay and it is taking a bit longer. It is playable, but that is not good enough. I reworked the game.txt some more and decided that even though I release this scenario either today or tomorrow, I will consider it a beta. I will need as much feedback as possible to make improvements.

More later!

CivPartisan
 
Hello Good People!

Here it is--I have finally released the CivChristmas beta here:



Leave comments in this thread or send an email to me. I am still working on
this but it is playable as a modpack.

CivPartisan
 
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