New conquest Regent game

WaterDragoon

Chieftain
Joined
Jan 31, 2007
Messages
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Okay i have C3complete i am playing conquests. on regent.

ANywho, the genreal strategy i want to talk about is once again WAR. I am sure many many of you have been on a land mass with several civs. In my case i have 4 civs with me on a continent. I can pinch in one civ and hold them at a choke point the others will be along my N-Ne-E front. THats a wide front. How does one defend or plan for such an outcome? ideally i would like to keep them from expanding enough to be a threat but that is alot of civs to war with. Multiple civs along a huge front always worries me....

On a side note, so far (turn 5) things i learned from this site during my vanilla monthes is helping alot!! I really do not note any signifigant core A.I or gameply differences :)
 
Declare one civ "evil" and form a wide alliance to wage "war on evil." Then repeat with your next target.

The AI is to stupid to realize they will be next to be called members of evil, they will happily ally themselves with you even if your pattern should have come clear to any human.
 
On a side note, so far (turn 5) things i learned from this site during my vanilla monthes is helping alot!! I really do not note any signifigant core A.I or gameply differences :)

Um, turn 5 is just a mite early to notice differences. ;)

Later you'll find new units and wonders. The corruption model is completely different with no help from ring city placement. The forbidden palace does not form a second core, but it does increase the OCN and is not corrupt itself, so build it wherever you can get it up quickly and in a powerful town.

Armies are more powerful and Communism is improved. Lots more civs to choose from, of course. There are now 2 types of leaders, Military and Scientific...Military can no longer build great wonders (Sci leader does that), but military can build small wonders as well as form armies.

Somewhere around here is a post listing all the differences between vanilla and C3C. :)
 
hmmm I have alot to look forward to. So, is all corruption communial now?
can you alter the corruption back to the way it was?

I trust all the strategies i have been taught and read still hold true....
 
So, is all corruption communial now?
can you alter the corruption back to the way it was?

I trust all the strategies i have been taught and read still hold true....

Corruption is communal only in Communism...all other governments are similar to vanilla. I believe 2 more governments were added as well...Feudalism and Fascism. You can always revolt again out of Communism if you like, but then you have to go through several more turns of anarchy. I just go to Republic and stay there.

Strategies would be similar to vanilla unless your talking about strategies to reduce corruption or to use some of the new units. For instance, in vanilla I didn't often build Swords because they couldn't be upgraded. In C3C they upgrade to Medieval Infantry, which in turn upgrade to Guerillas and then to TOW Infantry. IOW, they can last throughout the game. I build them often now.
 
The reason I build swords more often is different, The upgrade cost have increased a lot, So upgrade less and replace more by building new units, as such, building swords becomes more of an option. They will gradually be replaced by more advanced units, even if those are of a different type.
 
well if corruption isn't commional than ring placement strategy should still work since non communial corruption radiates farth from the capital. RIght?

On a side note it seems like the AI in Conquests is much better at mangaging it'self
 
well if corruption isn't commional than ring placement strategy should still work since non communial corruption radiates farth from the capital. RIght?

Um, no. :D By "ring placement" I'm speaking of the vanilla strategy of placing each city in the ring precisely the same distance from the capital to get the same rank corruption in addition to distance corruption. In C3C there can be no ties between cities for rank corruption (can't have 5 distance-4 cities), as all ties are broken by date of founding.

You still place your cities in approximate rings, of course, but you can be more flexible in planning where to put them to take advantage of terrain and resources, rather than constantly calculating corruption rings.

There is an article in the War Academy on Ring City Placement, but it applies to vanilla/PTW only.
 
out of curiousity, does that mean if you could found 50 cities in say 50 turns then you would have little to know corruption in them?

Also since the FP no longer acts as a center for the empire, what else does?
 
out of curiousity, does that mean if you could found 50 cities in say 50 turns then you would have little to know corruption in them?
I'm afraid not. Even if you could place all 50 of them in the same turn and at exactly the same distance from your capital, they'd just be numbered 1 through 50 for rank corruption in C3C. I'd guess #50 would be 90% corrupt.

OTOH, if you could do this in vanilla, they'd have to be placed a very long way from the capital, but I believe they'd all be distance-1, and you'd have to walk your settlers and workers a very long distance to get to them. Hmmm, I don't think it's even possible, since you'd be over unit support long before you produced enough settlers to make the attempt. Maybe a highly modded game with huge unit support, only 1 opponent on a large continents map and no barbs would work.

Also since the FP no longer acts as a center for the empire, what else does?
Well, your capital IS the center. The FP in vanilla is just a second center. In C3C the FP increases your OCN, so you have less corruption in more cities after it's built.

In C3C the way to handle corruption in distant cities is to turn them into specialist farms, adding to your treasury and increasing your research rate. Both scientists and taxmen produce more gold/beakers in C3C, and you also get policemen and civil engineers to help.
 
That just seems odd to me that the game would make a point where you had cities that were 90 % corrupt at city #50. Does that gaem not want you to dominate?

If the answer indeed is that you should make them specialist farms, I would think that this is the out players have found. I mean surely Firaxis and Sid did not want you to create such useless citis so far from home.

Of course you could move you capital but this also seems to be an out and nt the design of the game. In the game i am playing currently I can notput up a decent from on the far side of my empire (only at about 28 cities). They are 900% corrupt and produce nothing.

In vanilla i at least had the ability to place the FP near my expected front line and have a decent staging gound.

On to other things, I am playing only at regent and i can say that the A.I in conquests is much better. 2 civs are managing to keep up with me in score and culture. I find the contrast very interesting. Also, one other thing that i have wondered; Does destorying an A.I civ bring down your reputation or anyhting with other civs?
 
I think that destroying another civ does have an impact on reputation if you had an alliance against them and they're "prematurely" destroyed. For example, if you ally with China against Germany and Germany is destroyed before the standard 20 turns elapses, I think you take a rep hit. I'm not entirely sure about that or what might happen with attitude, though.
 
That just seems odd to me that the game would make a point where you had cities that were 90 % corrupt at city #50. Does that gaem not want you to dominate?

i believe that was the intent of the designers. the idea was to avoid the problem of "the strong get stronger" which tends to plague so many games. even with all the corruption the larger empires will be much stronger than the smaller ones on account of the specialist farms and all the resources and luxuries that a sprawling empire can acquire.
 
Him so they want you to be corrupt so you have to create "specialist farms" ?

Then i can't defend those cities because it takes me 25 turns to get form one side of my empire to the other. or worse what if you own two continents?

My only hope i guess is to move my capital...

At any rate in may not matter in this sav since i am on a continent with america and russia. I do not plan on attacking either.
 
Defense is not that hard, actually. Take a look at the map and identify possible attack points if someone wants to attack you (borders, land crossings etc.). You cover sea lanes with ships, and station expeditionary forces near the border to strike at any hostile troops marching in. Especially for representative governments with no military police, you can often leave you core empty and mass on your borders or anywhere you need them to.

Of course, it's a a lot easier if you're not sharing a border with anyone.. :evil:
 
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