Game has started & sent to rubberjello
Game Settings:
Small World, 6 players, 2AI random, Raging Barbarians, Large Continents
Normal World
I chose a normal world to keep pace of game going, hard worlds might slow down game, IMHO
Accelerated Production
to speed up the pace obviously
Monarch difficulty
wanted emporer to benefit AI, but that difficulty has only one content citizen, combine one content citizen w/ accelerated production & we would very quickly be moving our sliders, converting citizens to specialists, etc which might slow down the pace
All victory conditions allowed except domination
in the tiny / small games I have played, if I had domination & conquest as victory conditions, it's not really possible to get the conquest victory because you automatically get the domination victory on your way to taking out the last civ, IMHO the domination victory is cheap, just because that civ is smaller isnt a given I can take him out, plus there's just something about needing to take every last city if that's the victory type I'm shooting for, maybe I'm just obsessed
cultural conversions on, preserve random seed, no culturally linked starts, no respawn
Complete Order of play:
Persia (predesad)
Dutch (rubberjello)
Hittite (AI)
Maya (playboy)
Celts (ironduck)
India (AI)
AI civs were set to random and spaced evenly between the human players
If at least two players complain that settings are not okay i will restart once provided the game is no more than 2 turns in; or if two players dont have 'acceptable' starting locations (not great, but acceptable) i will agree to restart.