Balastulin
Lord of the Sea
I think Soren's basic model for corruption (v1.15) is good, but instead of measuring the distance from the palace in terms of space, it should measure distance in terms of time to get there for a 1-move unit. Hence a city seven squares away connected by roads would have a 'corruption distance' (CD) of 2.3, whereas an unconnected city, four squares away would have a CD of 4.
When calculating for overseas cities, the fastest naval unit currently available should be used. If the city is over ocean squares and galley is the only available naval unit, then the actual distance should be used for calculation.
Thus, when railroads connect to a city, the corruption reduces accordingly and in the case of cities on other islands, an airport will dramatically reduce corruption.
I believe this would accurately model what is expected of corruption, what has happened historically and would also give greater incentive to building a good infrastructure.
It shouldn't be too difficult to implement such a change?
What do people think?
When calculating for overseas cities, the fastest naval unit currently available should be used. If the city is over ocean squares and galley is the only available naval unit, then the actual distance should be used for calculation.
Thus, when railroads connect to a city, the corruption reduces accordingly and in the case of cities on other islands, an airport will dramatically reduce corruption.
I believe this would accurately model what is expected of corruption, what has happened historically and would also give greater incentive to building a good infrastructure.
It shouldn't be too difficult to implement such a change?
What do people think?