bob rulz
Prince
Okay, every successive civ game has had better and better diplomatic options, and that trend should continue. There's still a lot they could do in the diplomatic field. Here are my suggestions.
First and foremost, you should be able to open up diplomatic alliances with more than one civ at a time! This would add an entirely new element of strategy into the game.
Second, changes to the already-existing diplomatic options. You should be able to sign a trade embargo without having to bring another civilization into it. Like, you declare a trade embargo on Russia or whatever, if no one else will agree with you on it or if you don't want anyone to agree to it. Also, the AI should at least give you gifts sometimes. Also, they shouldn't get as mad if you bring workers, scouts, or settlers into their territory as they should if you bring military units into their territory. Sure, they should still get mad, but they shouldn't flip out over it.
Third, here are my new additions. A non-aggression pact (like the Nazi-Soviet pact of 1939). You agree not to attack them. This could be implemented like if you don't want to fight a two-front war for example (like the Germans didn't want in World War II). You should be able to bargain for units and specific pieces of territory (for whatever reason). Also, if you're kicking the crap out of someone they can surrender, or you can demand (or offer) a surrender, in which they surrender unconditionally. They have to give up cities/territory/luxuries/units/resources or whatever to you. In the same category, if you're getting the crap kicked out of you, you can surrender (or they can demand or offer that you surrender), in which you agree to give up stuff and get nothing in return.
Fourth, here is my idea for the United Nations. When you build it, they automatically have a vote for secretary-general. The three most powerful civilizations would get the oppurtunity to become secretary-general and whoever becomes secretary-general is obviously in charge of the United Nations. With the United Nations, you must at least try to negotiate peace between warring members, and you must maintain a UN Security Force for peacekeeping operations. You can choose if you want to be in the United Nations or not, but not being in means that you will have a harder time negotiating with member nations (which will be most civs). I don't have all the details fleshed out, but I'm working on it. I think the UN could be a much more versatile and interesting wonder, and could use some significant overhaul.
First and foremost, you should be able to open up diplomatic alliances with more than one civ at a time! This would add an entirely new element of strategy into the game.
Second, changes to the already-existing diplomatic options. You should be able to sign a trade embargo without having to bring another civilization into it. Like, you declare a trade embargo on Russia or whatever, if no one else will agree with you on it or if you don't want anyone to agree to it. Also, the AI should at least give you gifts sometimes. Also, they shouldn't get as mad if you bring workers, scouts, or settlers into their territory as they should if you bring military units into their territory. Sure, they should still get mad, but they shouldn't flip out over it.
Third, here are my new additions. A non-aggression pact (like the Nazi-Soviet pact of 1939). You agree not to attack them. This could be implemented like if you don't want to fight a two-front war for example (like the Germans didn't want in World War II). You should be able to bargain for units and specific pieces of territory (for whatever reason). Also, if you're kicking the crap out of someone they can surrender, or you can demand (or offer) a surrender, in which they surrender unconditionally. They have to give up cities/territory/luxuries/units/resources or whatever to you. In the same category, if you're getting the crap kicked out of you, you can surrender (or they can demand or offer that you surrender), in which you agree to give up stuff and get nothing in return.
Fourth, here is my idea for the United Nations. When you build it, they automatically have a vote for secretary-general. The three most powerful civilizations would get the oppurtunity to become secretary-general and whoever becomes secretary-general is obviously in charge of the United Nations. With the United Nations, you must at least try to negotiate peace between warring members, and you must maintain a UN Security Force for peacekeeping operations. You can choose if you want to be in the United Nations or not, but not being in means that you will have a harder time negotiating with member nations (which will be most civs). I don't have all the details fleshed out, but I'm working on it. I think the UN could be a much more versatile and interesting wonder, and could use some significant overhaul.