Duc Beauregard
Chieftain
- Joined
- Apr 1, 2012
- Messages
- 13
Hello,
I have recently been playing the TTT - Modern Alliances mod, and I thought up a neat idea, but I am not quite sure how to implement it. Basically, the idea is about adding a couple of pre-determined faction groups which you can join and leave. For example, in Modern Alliances, there could the Axis and Allies factions.
I am thinking that it might work best if you could replace the United Nations with the factions, but I don't know if that is possible. I am thinking that the factions screen could fit in the space where the United Nations tab is. You know, where you can see the members of the UN, and who the president is?
A couple of ideas for what the factions actually do would be:
Increased relations between members (and negative relations between enemy factions)
Increased trade (between members?)
Military experience for new units
Increased espionage
Increased research depending on the research points by the members (like 5%)
I also thought that these factions could hold their own elections for the leader, and resolutions (like declaring war and embargoing players, or factions). Also, I think it could really be cool if a member could be kicked out of the faction by the other members if they don't like the player, or that they could leave somehow (maybe a small fee).
I had already started to try to do some of this through the civics, but I think that a lot of the details are already in use by the United Nations and global elections, and that jumping into this type of modding would probably be incredibly stupid without some foresight from better modders. Any advice or knowledge on how to do this would be greatly appreciated!
I have recently been playing the TTT - Modern Alliances mod, and I thought up a neat idea, but I am not quite sure how to implement it. Basically, the idea is about adding a couple of pre-determined faction groups which you can join and leave. For example, in Modern Alliances, there could the Axis and Allies factions.
I am thinking that it might work best if you could replace the United Nations with the factions, but I don't know if that is possible. I am thinking that the factions screen could fit in the space where the United Nations tab is. You know, where you can see the members of the UN, and who the president is?
A couple of ideas for what the factions actually do would be:
Increased relations between members (and negative relations between enemy factions)
Increased trade (between members?)
Military experience for new units
Increased espionage
Increased research depending on the research points by the members (like 5%)
I also thought that these factions could hold their own elections for the leader, and resolutions (like declaring war and embargoing players, or factions). Also, I think it could really be cool if a member could be kicked out of the faction by the other members if they don't like the player, or that they could leave somehow (maybe a small fee).
I had already started to try to do some of this through the civics, but I think that a lot of the details are already in use by the United Nations and global elections, and that jumping into this type of modding would probably be incredibly stupid without some foresight from better modders. Any advice or knowledge on how to do this would be greatly appreciated!