TheBlueKing
Chieftain
- Joined
- Jan 16, 2018
- Messages
- 38
Civilization is using hex grid since it was originally created and that is something that makes this game unique and easily recognizable.
But what if each grid cell had another hex grid inside it?
Movement of units can still be done by using main grid, that is 84x54 (Standard).
Each grid cell would have its own grid inside that could be used to create map that has more details. Small grid inside main grid cell could have 19 small hex grid cells.
This would allow map terrain and resources not to be specifically tied to 1 main hex grid cell, they could be split over 2 or more main hex grid cells e.g. cell A and cell B where they take for example 5 cells from small hex grid cell A and 8 cells from small hex grid cell B.
Imagine having Iron resource placed in the middle of main hex cells A, B and C. Where cell A has 4 small grid iron cells, cell B has 10 small grid iron cells and cell C has 5 small grid iron cells. Obviously greatest production would come from cell B.
This would allow developers to create more realistic maps and it would definitely improve map quality and layout. Yields of single main hex grid cell would depend on total of yields of its inner hex grid cells.
Obviously this is not a small change and it would be something to implement in Civ 7 or Civ 8. If Civilization is going to improve then they will have to change the way map is created and improve this section. They have not changed it for 20 years or so. Today's computers are much faster and they should not have problems to handle more complex maps.
But what if each grid cell had another hex grid inside it?
Movement of units can still be done by using main grid, that is 84x54 (Standard).
Each grid cell would have its own grid inside that could be used to create map that has more details. Small grid inside main grid cell could have 19 small hex grid cells.
This would allow map terrain and resources not to be specifically tied to 1 main hex grid cell, they could be split over 2 or more main hex grid cells e.g. cell A and cell B where they take for example 5 cells from small hex grid cell A and 8 cells from small hex grid cell B.
Imagine having Iron resource placed in the middle of main hex cells A, B and C. Where cell A has 4 small grid iron cells, cell B has 10 small grid iron cells and cell C has 5 small grid iron cells. Obviously greatest production would come from cell B.
This would allow developers to create more realistic maps and it would definitely improve map quality and layout. Yields of single main hex grid cell would depend on total of yields of its inner hex grid cells.
Obviously this is not a small change and it would be something to implement in Civ 7 or Civ 8. If Civilization is going to improve then they will have to change the way map is created and improve this section. They have not changed it for 20 years or so. Today's computers are much faster and they should not have problems to handle more complex maps.