New Hope for Colonization 2?

I don't know. First they'll make Pirates II anyway.

And I've seen someone else mentioning a good point: there are some concepts in Colonization, like exterminating Indians and the way the Indians are being put down anyway plus that the absense of slavery was the biggest point of criteria when Colonization was brought out, which are delicate points in these days of the hair-splitters that they'll think twice before getting involved in such ethical matters.

(Is that an understandable sentense? :eek: )
 
Yeah I get ya ;)
They had some heated debates at a fourm where they are (trying?) to make a colonization2-freeware or somthing another made by fans about slavery... However I think you must look at the game in the sense in what it is made for.. it shouldnt be made to be Politicaly Correct.. nor should anyof that have any effect on how they make the game and what they include in it... Sure slavery was a bad thing.. yet it was common place in those days.. so I really am not seeing why they WOULDN'T include it...

But yeah we have to let them make that silly game about Pirates first. ;)
 
They've always been rather squeamish about the concept of slavery, frankly. It's never been worked into a Civ game in any way (until Civ III, if you want to count captured Workers), and it wasn't in Colonization. I've never really understood why it wasn't included. One could argue that this is supposed to be a light-hearted and fun game, so something as horrible as slavery should be ignored, but tell that to the village of Apache the Spanish just burned to the ground just to get some gold. This was not a politically correct time, and to try to display it through politically-correct-colored lenses is just dishonest. If burning down Native villages is acceptable to include, then so is slavery. At least, that's my opinion on the matter.
 
I really want a colonization 2!!!

Colonization is what brought me into Sid Meier and his genius.

I dunno about slavery, that is a quite touchy issue these days
 
I'd love to see a sequel to colonization, but i think we'll have to be patient. Pirates 2 and the new civ3 expansion will keep them busy a while...
 
I already suffer enough with political correctness in my history books. Let's not make a game centered around it.

Like I've said before, Colonization wasn't a hot-seller to begin with, so why should ANY company make a sequel to it?

I wouldn't if I saw a messege board like with with less than 100 posts...
 
That's only because Colonization was already old when this forum came to life, and because internet wasn't common when Colonization came out.
 
I also think there should be a Colonization 2. With slavery (in CtP you do have a unit named 'Slaver' or something). As mentioned before, in those days nothing went politically correct compared to nowadays. And in fact it aren't really slaves, just all 1's and 0's...

:D
 
Question to anyone who cares to answer:

How would you implement slavery and what would it add to gameplay?
 
High seller or not, I miss this game alot and wouldn't cry if there came a sequel. Stuff the slavery correctness, don't we all kill, maim, burn, crash and whatever all the time in games nowadays?

Release COL2 with all the great music as well, the music was just so perfect for the different screens and situations. I can almost hum to some of the melodies still and it was in another lifetime since I played that game :)
 
If a war could be won safely by extermination, it would all the time! It's been tried with much more failures than sucess. Hence slavery, which is actually a step down from genocide. Not to throw everyone to Baal or to not cut a thousand hearts out off a pyramid, although close to a hundred millions died of the first in the last 3 centuries.

Still, slavery as a deal without choice for the vanquished. But an evolution of a sort. And today with or without war: slavery as low-grade as indentured servents or non-citenzenship: we seem to be stuck forever in an half-step to humanity.

So, why woud we want or not a slavery obtion in a col2 game?

I think we want to eXploit without exterminating, one X against another and still win. A tough one for the mecanism of a 4X game.

But Tropico2 goes so very much with this and is fun to play. Fun to learn also in an anti-tropico2 way. But still I can almost play a game where my goal is to build "Libertalia" where nobody is kidnapped and every land-lubber is as happy as every pirate and absolutely no lip service to european powers is paid. Captives are liberated on the peer. A very tough and very micro-managed game but rewarding with own-limits and own-victory. Although, I wish I could liberate pirates instead of just impress slaves.
 
So no one misunderstands me - I'm a big fan of Sid Meier team.
Colonization, Pirates and - Covert Action, which of some odd reason isn't well known, are my favorites ((together with one soccer manager game made by others.))
BUT I didn't found Colonization that good. I waited a long time for it and perhaps I had to big expectations ;o)

Actually I have started an uncommon type of production team. (=Partly ideologic for assisting persons with different kinds of problems to get distance jobs, BUT it IS OPEN for anyone ;o) No pay during production, but we let established marketing company handle that, and then we split the money after what each one had done. So far we are spread in for instance USA, England, France, Sweden, Russia...)
We are making something a bit SIMILAR to Colonozation. It's a very complex game about 1850-1900 time period (First one in a serie of games). YOU can participate as for instance researcher, programmer or CONSULTANT telling what YOU find best in strategic game point of view about details for different situations. (And later Beta-testers.) You reach us through coach@strategicgames.info
 
Originally posted by Achinz
I'm ideologically aligned to the Open Source model and would encourage col-lovers to support and contribute to the Colonization II Project:
http://www.civgaming.net/forums/forumdisplay.php?s=&forumid=14

At least it is a project already in development despite the usual length of time to completion. Freeciv has shown this can be done successfully.

Yes yes yes, The Colonization II project is Goooooood :)

For I'm part of it :D
 
Originally posted by Matrix
And I've seen someone else mentioning a good point: there are some concepts in Colonization, like exterminating Indians and the way the Indians are being put down anyway plus that the absense of slavery was the biggest point of criteria when Colonization was brought out, which are delicate points in these days of the hair-splitters that they'll think twice before getting involved in such ethical matters.

I think that the Age of Discovery scenario in C3C proves that firaxis has little problem with these 'ethical matters'. It almost looks as if they like slaves and ritual sacrifice...
 
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