New 'Ice' Terrain (subs pass beneath, ect.) & 'Add Terrain' Option

yoshi

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Oct 2, 2002
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I have noticed that there is no variation in civ beteewn land and water. That is to say, there is no ICE.
This terrain would essentially have the properties of water (ground units cannot cross, ships sink in) but also prevent most ships from passing through. Only units with a flag allowing them to cross this terrain (e.g. 'Can Cross Ice') would be able to do so.

I was thinking in terms of Nuclear Subs that can travel beneath the Ice (and launch Tactical Missiles from there).
The reason why I am requesting a whole new terrain type and not just the availability of new terrain properties is because Civ3's Terrain, like Civ2's, is hard-coded (i.e. you can't add more and their respective types --land/water-- are unchangable).

Although you could add the flag, 'Ice' which means that only units with the 'Can Cross Ice' flag could enter this terrain --this would be primarily for scenario purposes as it would be redundant in the core game.

The presence of Ice squares in the Arctic (on Earth maps) would prevent ground units from crossing between continents by going through the arctic.
This would also give Nuclear Subs a major advantage --which they have-- and designate certain ports usable only by subs (e.g. Murmansk) --I know Murmansk can also take in ships in Summer months, but Civ3 is not that specific.

Just on the side: it would be very realistic and strategic in month-based scenarios if things like Ice cover were taken into account based on seasons, but then you would need the CHANGETERRAIN Event to change Ice to Sea/Ocean and vicerversa...and as we all know, Civ3 HAS NO EVENTS --I guess a hard-coded weather/terrain change mechanism could be included into the game as an option for scenarios...).

In light of that request I'll add another: players should be able to add Terrain in Civ3 and change terrain 'type' as well.
 
maybe give subs a submerge and merge action, they would be visible when above water, but invisible when submerged. then maybe if you try to merge under ice it ends your turn, just to balance it all out.

hope that helps

oh yeah change deserts like i said in my other thread below.
 
That would probably require a LOT of work in Civ3's program --giving subs an effect similar to 'Command and Conquer.'

But you do raise a good point. Although this has little to do with new terrain, it would really be nice to have 'Submerged' and 'See Submerged' flags in addition to 'Invisible' and 'See Invisible' --the 'Invisible' flags would then be available for other units. The reason why I bring this up is because when people give ground units any one of the Invisible flags, it means that they can either see subs or be seen by Destroyers.
To keep with the thread topic, I would say that any unit with the Submerged flag can cross ice but then if you wanted to give a ground unit the ability to cross Ice squares, they would be invisible and detectable by other units with the See Submerged flag --so I think it would be better to stick with my 'Ice/Can Cross Ice' flags. (But the Submerged thing still stands.)

Actually, the effect of Nuclear Submarines being able to enter Ice squares is really just to give the new terrain a strategic element (i.e. the Murmansk effect and Tactical strike), not to mention giving the game a higher degree of realism. The main purpose is to create natural barriers to limit unit presence in Arctic areas of the map.
 
yeah, but i wouldnt rule it out for CIV IV
:crosses fingers:
 
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