New idea for a civilization

MynameisOda

Chieftain
Joined
Jun 28, 2012
Messages
21
Hey everyone! This is my first post to this site, though I've played Civ and perused the site for many years. I just downloaded G&K and I'm loving it!

I don't know how to mod, so before I even attempt to learn, I figure I'll throw an idea I had out and see what reactions I get. I enjoy learning about history, and one of the more intriguing civilizations I have come across was the Sea People. There are a number of theories about them, but not much is known for certain. What is known is that they terrorized early Mediterranean civilizations, especially Egypt, and likely led to the downfall of the Hittites (another civ I know many people think should be added) and Mycenaeans.

This is what has not been discovered about them (though there are plenty of theories):
-How they coordinated
-Where they originated
-How they managed to constantly fight and defeat large empires
-Who their leader/s was/were

You might wonder how such a civilization might be incorporated, but I've got an interesting idea.

Civilization: Sea People

Leader: Unknown
*Diplomacy may still be conducted, but the diplomacy screen will remain blank except for dialogue

Start Bias: Coastal

Capital City: ? (to the SP) or ??? (to everyone else)
All other cities: ??+ (to the SP; ?? for second city, ??? for third...) or ??? (to everyone else)
*City names may still be changed from their default, but the ??? will remain for other civilizations

Unique Ability: Unknown Origins

1) City information is initially unavailable to all civilizations.
*City names, statistics, graphics, and status cannot be seen by other civilizations. Only city locations, health bars, and garrisoned units are displayed. The other information may only be discovered through espionage, embassy creation in the capital, or conquering a city.

2) Demographics for the Sea People are not displayed
*The Sea People may see their own demographics.

3) The Sea People gain the immediate knowledge of all coastal cities established during the first turn.
*Only the city tile itself is revealed. The Sea People still must "encounter" any other civilization or city-state before engaging in diplomacy or receiving any benefits associated with their discovery.

UU1: Sherden Guard (Replaces Spearmen)

1) Starts with the Embarkation and Amphibious promotions

2) Starts with the Destroyer of Chariots promotion: Receives +100% combat strength during attacks on chariot units and +100% defense against ranged attacks by chariot units.

3) Starts with the Seafaring promotion: Sherden Guards are invisible to other units while embarked.
*To prevent issues, while not at war, units from other civilizations may share tiles with them; when at war, enemies units (not cities) may attack them, but the units themselves and their damage meters will remain invisible to the enemy.

4) Starts with the Amphibious II promotion: Receives a +10% combat bonus when attacking cities from the sea.

5) Starts with the Defector promotion: Defeated units have a 75% chance of defecting to the enemy. These units lose their Seafaring promotion upon defection.

6) Costs 70 production

UU2: War Ship (Replaces Trireme)

1) May be constructed from the start. Sailing does not have to be researched

2) Receives the Naval Scout promotion: +1 movement and +2 visibility.


My logic:
1) I thought it would be great to include the Sea People, despite the lack of knowledge surrounding them, because they played an important role in early history. If anyone doubts me, please look them up.
2) The Unique Ability seems accurate given that to this day, nobody knew where the Sea People came from or what happened to them (though there are plenty of theories).
3) The Sherden Guards seem like a proper inclusion. They were considered to be so powerful, that Ramses II actually employed captured units in his royal guard. They may be the reason the Sea People were able to fight so well, possibly contributing to the downfall of a number of civilizations.
4) Though they have no formal name, the Sea People did have a common ship depicted by other civilizations. Not too much is known, except that these ships were fairly powerful. I gave the attributes to this ship that seems most logical given the nature of the Sea People.


Anyone have any thoughts? I don't know if I'll ever get around to making a mod for them, and it would probably be way more difficult than most typical mods for new civilizations, but eventually I might give it a try.
 
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