New Information -- Finally! (June 3, 2007)

That is why it is an optional feature. Along with random personalities.

And I'm glad it's in as a feature. I just wonder whether it could be improved.

For example, would anyone object to a rule like "You can't trade techs away that you didn't research yourself until you've had that tech for x turns", with x = 50 (preferably changeable in an XML file)?

Or something like this: "You can't trade techs away that you didn't research yourself, but if you research any tech yourself, then all techs that lead to it become tradeable"?

Both alternatives would imho feel less artificial than a simple inability to ever trade such techs, while retaining the spirit of the simpler rule. (It might be that it's already implemented this way, the information about this option is rather scarce right now.)
 
"Finally, the Cristo Redentor Wonder allows you to switch civics without Anarchy."

That's disappointing. The Cristo Redentor gives you the spiritual trait without having to be spiritual, which is fine, but then what if you are spiritual? What good is the supposed Wonder for you then? Doesn't make much sense to me... I don't think it's a very original idea.
 
And I'm glad it's in as a feature. I just wonder whether it could be improved.

For example, would anyone object to a rule like "You can't trade techs away that you didn't research yourself until you've had that tech for x turns", with x = 50 (preferably changeable in an XML file)?

Or something like this: "You can't trade techs away that you didn't research yourself, but if you research any tech yourself, then all techs that lead to it become tradeable"?

Both alternatives would imho feel less artificial than a simple inability to ever trade such techs, while retaining the spirit of the simpler rule. (It might be that it's already implemented this way, the information about this option is rather scarce right now.)

A better alternative is the one from Hearts of Iron 2. You could not trade complete techs, just blueprints that speed up your research of it.
 
"Finally, the Cristo Redentor Wonder allows you to switch civics without Anarchy."

That's disappointing. The Cristo Redentor gives you the spiritual trait without having to be spiritual, which is fine, but then what if you are spiritual? What good is the supposed Wonder for you then? Doesn't make much sense to me... I don't think it's a very original idea.

There are more Wonders which are useless when a leader has a certain thread... like the Wonder that gives +1 :) for every city on the continent while your civ has the trait that gives +1 :)

I know the CR becomes quite handy if a civ (non-spiritual of course) didn't construct the UN, but has to suffer to all the civic changes it forces through your throat...
 
This might be the end of seeing Mansa passing out techs like candy. I might not have to wipe him off the face of the planet anymore.

Not to mention Elizabeth and her pumping out Great Scientists like there's no tomorrow (which there won't be if I get my hands on her.. :mad: ).

I'm not really keen on this as a binary (yes/no) option. I would have preferred a more subtle approach with more choices (yes/restricted/no) with restricted meaning

Actually there's nothing to imply that this isn't implemented. For instance I would imagine a percentage of research spent on that tech to be converted to cash or new research. For trading see below.

For example, would anyone object to a rule like "You can't trade techs away that you didn't research yourself until you've had that tech for x turns", with x = 50 (preferably changeable in an XML file)?

This seems a perfect solution to me and I wouldn't be surprised if that is the way they have already implemented it..
 
"New Building: Levees"

Levees? Are they serious? Good grief, Katrina shouldn't be influencing game design! I wonder if this will have an effect on the new natural disasters in the game. :lol:
 
Don't a lot of Japanease cities have levees to protect against tsunamis? Being able to reduce the negative affects of some random events is neccesary. Levees should be able to protect against both tsunamis and major storms.
 
"New Building: Levees"

Levees? Are they serious? Good grief, Katrina shouldn't be influencing game design! I wonder if this will have an effect on the new natural disasters in the game. :lol:

Ugh, yeah I will not be playing as America with New Orleans as one of my cities with this in the game. The disasters could be cool though, hopefully as an option that can be turned off.
 
"New Building: Levees"

Levees? Are they serious? Good grief, Katrina shouldn't be influencing game design! I wonder if this will have an effect on the new natural disasters in the game. :lol:

I'm assuming the Dutch UB will be a dike which will end up being a levee replacement.
 
"New Building: Levees"

Levees? Are they serious? Good grief, Katrina shouldn't be influencing game design! I wonder if this will have an effect on the new natural disasters in the game. :lol:



Yep, pretty stupid. There are already far too many buildings in this game, considering that warfare is number one way to be successful by far. Now it's getting ridiculous with 'public transport systems' and other rubbish. :crazyeye:
 
Well, with calamities added, it seems reasonable to add buildings that help to prevent them, or reduce their effect. Just speculating though.
 
Yep, pretty stupid. There are already far too many buildings in this game, considering that warfare is number one way to be successful by far. Now it's getting ridiculous with 'public transport systems' and other rubbish. :crazyeye:
Wasn't there something similar in Civ 3? Mass Transit?
 
Actually I would like to make a point here. Research is being undertaken and showing great promise on creating an artificial version of the human cerebellum for use in robots. Currently this research is ongoing with androids to make them able to balance themselves. Coupled with increases in processing power and storage which are ongoing under Moore's law, it is only a matter of time before andriods and MechWarriors make an appearance on the Battlefield. HAL was originally proposed for 2001 but it seems likely at the current pace that he might be completed in 2050, 49 years later than when 2001: a Space Odyssey was set. Therefore it seems that there is very little reason to avoid the units called science-fiction once considering how close they are to becoming science-fact.
 
The expansion will have all the leaders and civs from warlords. I dont think Firaxis will be that dumb by not including all those civs in the expansion. Come on, Thats sounds very dumb....... They made a new expansion but dont add any of the leaders from warlords into beyond the swords..........Very unlikely
 
The expansion will have all the leaders and civs from warlords. I dont think Firaxis will be that dumb by not including all those civs in the expansion. Come on, Thats sounds very dumb....... They made a new expansion but dont add any of the leaders from warlords into beyond the swords..........Very unlikely

Why? :dubious: Why should Firaxis give away stuff for free? For the people who bought Warlords this is a moot question anyway. For the ones who didn't: boo-hoo. If you want the leaders from Warlords go out and buy the game.
I really don't understand this mentality (am not referring solely to Titus001), where people refuse to realize that Firaxis is ultimately a business and therefore in some way obligated to bring in revenue. I for one would venture the opinion that we are already getting our moneys worth.. If you feel that the game is broken without Wang Kon or Ragnar, why haven't you bought warlords already?
The "core game functionalities" will be in. That is to say, Great Generals, Stables, Unique Buildings etc.; probably wonders as well. Asking for more seems to me a little greedy.

EDIT: Corrected a split infinitive.. My old English teacher would have had a fit.. ;)
 
The reason they have to do it is because otherwise it would create loads of issues for those who didn't buy Warlords. Modding's a nightmare already, and with 2 expansions to deal with it would be even tougher. They're simply doing what makes sense, though they are in charge of course and could theoretically do what you said.
 
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