New leader traits. What will they be?

I guess that was to all of the veteran servicemen that had stayed in the navy since WWI and those new saliors, captains, etc probably didn't quite get it :)

anyway, back on topic.

also, WHICH Rameses are we talking about here? there are several Rameses according to Wikipedia and I looked at Rameses the first and he didn't build Abu Simbel.

I think the Rameses here is RamesesII because according to the touregypt site (linked from the wikipedia page) says about his achievements. http://www.touregypt.net/19dyn03.htm

NM, they say specifically on the IGN preview http://pc.ign.com/articles/703/703730p1.html that it IS RamesesII.

also, because of his history of leading conquests and fighting LOTS of battles, I think Aggressive could be one of his traits as he was a major military leader.

So, out of the list of possibilities for Aggressive/, its not spiritual as Monty has that and Hatty already has that trait, actually I don't think its going to be one of the current traits, but one of the new ones. Its not seafaring because he mostly fought land battles (he may have done a few sea battles, but he is best known for the land campaigns) maybe Aggressive/Nationalistic?
 
I hope they don't "double up" on the traits, so to speak. It doesn't look and feel right when there a number of leaders with the same traits. I think it gives more uniqueness to each of the leaders when they all have different trait combinations.
 
YNCS said:
Churchill was also First Lord of the Admiralty from September 10, 1939 to May 10, 1940. When he took office in 1939, a message was sent out to all ships and stations "Winston's Back."

Quite right - Maybe they ought to add a trait called 'Resilience'!
 
medwynn said:
Quite right - Maybe they ought to add a trait called 'Resilience'!

That actually sounds good, (could apply to Stalin as well... and Napoleon for that matter.. Napoleon Aggressive Resilient, Stalin, Industrious Resilient)

I'd say better Drafting... along the lines of the Nationalistic/Inspirational Trait ideas


And I still think the best way to make Seafaring 'map independent' would be by giving bonuses to both Recon and Naval units.
 
Truronian said:
So how will they get around the lack-of-sea maps if they introduce seafaring? Maybe they could expand it to include aircraft or add some river orientated bonus.

Naval: bonus movement for boats. River trade routes more profitable.


What are you talking about? There are plenty of maps with water...
 
HA only 2 Traits, Firaxis should just steal my Mod, I have 8 and am doing SDK moding for an additional 2. Most are similar to ideas posted here, I think I might even incororate that WarWeariness reduction into Charismatic and the NoBad Goody Huts for Diplomatic (which will also have a UN vote Bonus so it would still be usefull in MP). Check the link down there to get a copy, the next version will be the SDK based one with a mind blowing 18+ Traits.
 
Dusty4prez said:
What are you talking about? There are plenty of maps with water...

Yeah, but not all of them have water. If you were playing a great plains map with a seafaring civ you'd be at a sincere disadvantage

Krikkitone said:
And I still think the best way to make Seafaring 'map independent' would be by giving bonuses to both Recon and Naval units.

I think a river related bonus would work better, as low-sea maps genearlly have more rivers.
 
I could see some rejigging on what the traits do or achieve. It would be interesting to link walls and castles half cost. Would nicely link in with China and the great wall. The english who classically built castles. Perhaps a link in with time peace deals last perhaps 15 turns instead of 10. Perhaps new units could be given one free defensive bonus on archer/ gunpowder units. Defensive trait ;)

The other option on new warlike AI would be to give them a 25% military production during times of war. This could be used in conjunction with other civics. 25% is a ball point figure. Perhaps link these in with the walls and castle idea. Plenty of scope there.

Something like this would fit in with a new array of aggressive AI.

Other than that seafaring and agricultures maybe still fit in. I just cant see what buildings would be half cost to help them. Lighthouse and drydocks covered by other traits.

If you change expansive to half price hospitals instead of Granaries you might fit in agriculture AI trait this might also explain why expansive civs now get +3 health. When you patch something perhaps they were preparing for the new expansion.

A few ideas for you lot to take apart :mischief:
 
Perhaps an add on for civs that go to war could be a percentage bonus on pillaging and amount of gold for capturing /razing cities. Food for thought.
 
heres some

cultured
100% culture rate in all cities

intelligent
1 free specialist in all cities+ unlimited speacialists (of all types

hard working
all workers improve tiles 100% faster

athletic
+1 unit movement
units can use enemy roads

nomamdic
no movement terrain cost
+1 vission
 
no, having something that cultured choice would become too powerful because there is already a civic that does a 100% increase to culture, so it would be imbalanced.

the Athletic one sounds good, but it should be renamed to something else, maybe Tactical or Strategic, Ramses would have this as he was a MAJOR military leader, so it would make sense for him to have that, Churchill and Stalin bieng WWII military leaders, they can have tactical or something like that as a trait. I like the idea of it, although the stats would have to be changed a bit.

for hard working, I think that would imbalance the game because there are already things to improve worker speed.

also, the Tactical trait would carry over into MP and would make them stronger in more modern eras.

the Intelligent trait sounds ok, and there are hints about the nomadic trait although we don't know what stats it will have.
 
the Athletic one sounds good, but it should be renamed to something else, maybe Tactical or Strategic,
i called it strategic at first but then changed it to athletic since strategic could be used for other things.

for the ones you said about allready bieng in the game , well that was intentional. i thought that basing tings upon civics and wonders would be like traits allready in the game. e.g. pilosophical
 
I think naming it Strategic or Tactical just sounds much better because it is based on tactics.

the one with 100% worker speed is probably not too bad because the worker speed bonuses aren't concentrated into one area in the game. but the 100% culture bonus could be too much because of free speechs 100% bonus, making the civ very powerful culturally in the later game, maybe overbalancingly (is that a word? lol) powerful.

the other two you have put up would work ok. The thing is that we have to think of what would carry over to MP as well as SP
 
For me, the terms strategic and tactical are too general for this very specific trait.
Since it enables use of enemy roads and implies efficient running of the units how about either "Efficient" or "Resourceful" as alternatives.
 
marioflag said:
i hope seafaring but if it will be introduced at least both english leader should have it.It would be really disappointing if other civs get it while not England.

Elizabeth hardly ruled over a nautical empire. By the time of her death, England was only just beginning to expand into North America. Of all the European powers, only Spain and Portugal had a significant trans-Atlantic navy (though Venice and the Ottomans had large Mediterrenean forces).
 
maybe not that, but she did win major naval battles (spanish armada) and have famous seamen ;) (francais drake) (walter ralaiegh)
 
Seafaring is pointless unless someone builds a navy worth fighting. I cant remember ever seeing more than 4-5 AI ships of one nation in any of my games. Well i would hardly count ships carrying troops.
 
Hmmm... not sure what the two new leader traits will be, but Seafaring def sounds like it will be one of them.

In terms of leaders, I doubt Churchill will get one of the new traits, as aggressive/creative seems to fit him rather well (unless their is a "nationalistic" trait to replace the aggressive one). Stalin would prbably be organized, but none of the other traits really seems to fit him too well. Rameses seems Industrial/Creative.
 
I doubt Churchill will get one of the new traits, as aggressive/creative seems to fit him rather well
i think churchill would be aggresive but not creative more like the some of the others, bar Philosophical and Spiritual
Rameses seems Industrial/Creative
i think more industrious/ aggressive since i see him as more aggressive than for the wonders e did.
 
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