Impaler[WrG]
Civ4:Col UI programmer
I have been working on remixing and expanding the leader Traits, several new Traits will be added and many older ones changed. These are the planed changes so far.
Agressive - Give combat bonus to all units
Creative - change to +20% Culture, double Production speed Theater and Broadcast Tower
Financial - change to +20% Money, double Production speed Bank and Market
Spiritual - add halfcost Cathedrals, possibly also Missionaries
Expansive - change to +50% Production bonus for Settlers and Workers
(This is doable and I have tested it, early game expantion is much faster, Note this bonus only applies to the Hammer input, the surplus food contributed towards production is not multiplied)
Organized - added Double production speed Jail
Industrious - changed to +1 Hammer in plots with 3 or more Hammers, Double Production speed Forge and Factory
NEW TRAITS
Ambitious - old Industrious trait, +50% Production speed of Wonders
Merchantial - old Financial trait, +1 Commerce in plots producing 2 or more Commerce
Scientific - +20% Science, double Production speed Library and Observatory
Prolific - old expansive trait but now has double Production speed Granary and SuperMarket
Defensive - New +15% defense Promotion for all units, double production speed wall, Castle, Bombshelter, Bunker
Charismatic - still need to find some abilites, the focus is on happyness buildings. Might have to add buildings for this. Their seems to be no way to add Happyness directly with XML schema for leader traits is horibbly small
Seafaring - trying to come up with an elegant way to give +50% Production speed to all Naval units, it that cant be done each one would need to be done seperatly also give double production speed lighthouse, harbor.
Agressive - Give combat bonus to all units
Creative - change to +20% Culture, double Production speed Theater and Broadcast Tower
Financial - change to +20% Money, double Production speed Bank and Market
Spiritual - add halfcost Cathedrals, possibly also Missionaries
Expansive - change to +50% Production bonus for Settlers and Workers
(This is doable and I have tested it, early game expantion is much faster, Note this bonus only applies to the Hammer input, the surplus food contributed towards production is not multiplied)
Organized - added Double production speed Jail
Industrious - changed to +1 Hammer in plots with 3 or more Hammers, Double Production speed Forge and Factory
NEW TRAITS
Ambitious - old Industrious trait, +50% Production speed of Wonders
Merchantial - old Financial trait, +1 Commerce in plots producing 2 or more Commerce
Scientific - +20% Science, double Production speed Library and Observatory
Prolific - old expansive trait but now has double Production speed Granary and SuperMarket
Defensive - New +15% defense Promotion for all units, double production speed wall, Castle, Bombshelter, Bunker
Charismatic - still need to find some abilites, the focus is on happyness buildings. Might have to add buildings for this. Their seems to be no way to add Happyness directly with XML schema for leader traits is horibbly small
Seafaring - trying to come up with an elegant way to give +50% Production speed to all Naval units, it that cant be done each one would need to be done seperatly also give double production speed lighthouse, harbor.