Wessel V1
Emperor
I'm not so sure about that projection... I think in our current map especially Italy looks much better. This makes me think of another Europe map, but I prefer ours.
About an hour with Google-Earth and Gimp results in this. The tiles are not exactly 100x73, but this should be embed into a slightly larger map to account for the Atlantic Islands and Iceland.
PS: I can very easily adjust the grid density if I have to.
I'm not so sure about that projection... I think in our current map especially Italy looks much better. This makes me think of another Europe map, but I prefer ours.
I don't know, it just doesn't feel right. France seems too thin, Tunisia goes down too much, Italy is very short. The Netherlands go up almost vertical. And Sicily... well, that's obvious I think. I'm not too fond of this. There are good things, but the flat google maps projection works better then I think.
I don't know, it just doesn't feel right. France seems too thin, Tunisia goes down too much, Italy is very short. The Netherlands go up almost vertical. And Sicily... well, that's obvious I think. I'm not too fond of this. There are good things, but the flat google maps projection works better then I think.
One of the maps that I used was the one Michael Vick has on his Iberia thread. I also used maps from Google-Earth. What I did was to get a screenshot of the map and then add the lines with Gimp.
The problem with this approach was that you get too much distortion around the edges, Russia and Scandinavia mostly. That's why I think doing 4 maps would be better.
About an hour with Google-Earth and Gimp results in this. The tiles are not exactly 100x73, but this should be embed into a slightly larger map to account for the Atlantic Islands and Iceland.
PS: I can very easily adjust the grid density if I have to.
Btw, I remember some talk a while back about making "bridges" by which land units could cross at Gallipoli, Gibraltar, Denmark, etc. What was the resolution of that discussion?
Wessel, i totally agree with you. You are so right. Bigger is not always better. The more i think about it the more i like to see RFCE with a smaller map.
And i also agree with Michael Vick, when he says that there will always be modders. I hope that one day we will have more than one map for RFCE. I don't want to argue about the right mapsize now, but i want to ask the question if we can make it easier for modders to include their own map?
There seems to be a lot of stuff in the python files, that reference specific tiles on the map. War maps, flip zones, crusades, etc. Let us simplifiy some stuff here and make life easier for modders. Do we really need tile-accurate war maps and flip zones any more? Won't the provinces do it just as well? And wouldn't this be more comprehensible for players too? If things get a bit simplified.
Yeah I like this a lot! But as a RFC:E 2.0 of course. If you doubled the dimension on everything, there would be more room for all those RFC++ things. Maybe some Switzerland additions? (you could now have 1 or 2 swiss cities). Islands wouldn't just be filler 1x1 spots now.
The major problem I forsee though is just the immense size of it all. Armies would take dozens of turns to get to the enemy. Some solutions:
1. Increase move of units (I don't really see a huge problem with a 2-move swordsman, other than the fact that it's very unorthodox for civ4)
2. Double the turns (this would suck though, cus then games would take forever!)
3. Also increasing movement on roads could be good in combo with move increases (maybe in addition to the +1 at vaulted arches, another +1 at replaceable parts and steam engines)
Having a that huge map is absolutely out of the question, sry
Doubling both dimensions on the map would result in 4* this much cities, improvements, etc
That would totally kill the mod, won't be playable on most computers
Also, it could easily go very boring in most games, even with the new additions
Right now we have 7300 tiles, from which somewhere between 3500-4000 are land tiles (3280 in provinces + the desert tiles in the Sahara)
For me, about 10000-12000 tiles seems about right. Totally 5000-6500 land tiles. About 4000-5000 actually useable tiles
For the sake of comparison, you wouldn't happen to have SoI's numbers on hand, would you? That map has very little water, but it does have massive swaths of desert and mountain. And half of the green land is in India.
Boy, so many posts in just 1 day.
For how many years this project was developed? Isn't it about the time to wrap up? It's very counter productive to go back to map talk. I really support 3Miro's February plan. Make Beta 14 last Beta, release v. 1.0 and later merge with RFCE++. For the most of the time this mod feels like finished product. Don't take us back to the stone age...
I see your and all the others concern, but as I said, one of the main reasons to have a bigger map is to be able to include a few more important civs
I strongly feel that a slightly bigger map would mean much improvement to many of those new civs and features (especially the HRE) in RFCE++
Just to make it clear, again: RFCE 1.0 will be more or less the current version, just more polished and balanced. Development won't stop for it after the release of course. Noone will force anyone to play on the bigger map
But I really like the idea of adding all those extra features from RFCE++, and I'm willing to spend time on it to have them on a map they deserve
So I will start the map for this after we settle on the size and the projection we should base it on.
I have no interest in a smaller map at all. An RFCE game with half this many tiles and with only the ~12 biggest civs doesn't sound really appealing, at least for me.
I think you misunderstood the concept. There will be as many civs as there are now, but they end up smaller. This will make them more competitive and gives more varied results. Generally, empires end up smaller. England and France are seemingly very small in RFC, but it 'works' as a whole.
Oh, okay. And I never said it wouldn't have any advantages.
I'm not sure if it would give more varied results, but shorter games and faster gameplay sure sounds nice for players with weaker computers.
Anyway, as I said I don't have any personal interest in this
For me the charm of the mod is in the details, the relative accuracy what we have here compared to most other mods
I would hate to see that even the biggest empires are represented with only 4-5 cities