new (or not so new) ideas

Caranamrta

Warlord
Joined
Mar 25, 2002
Messages
196
Location
Hungary
I glad that someone noticed that the alphabet isn't a prerequisite of the writing, but rather a newer advancement, which can give greater scientific advantages than the non-alphabetical writing methods, because its easier treatment.

I found out some new technologies:

Caste system (I tough the indian social category, but i dunno how English spells it): lessens the greatness and the chance of the rebellions, because one will not fight together with a man who born in a lower caste - but it could lessen the scientific, economic and luxury output also - maybe, the shield production also. Prerequisites would be the polytheism or some another religious advancement and the warrior code or the monarchy.

Paper: it is a more important technology as it seems. Without paper, there will be no printing (and no printing press) - and the books produced from paper and not clay tables helped the moving of the informations verily. Prerequisite will be the writing.

Agrochemicals: they makes plenties of food production on the fields, but causes also great pollution. This advancement could allow the workers to build farmlands. Prerequisites are the chemistry or the medicine. Maybe there will be two technologies of artificial fertilizers and the pesticides.

Microbiology: the bacteria which are in the use of the humanity, can produce antibiotics, other chemicals, and also can be used as weapons - after the anthrax panic in the USA, we know this well. These are important effects, which could be represented in civ3 by growing of the shield output and let the spies make a bio-terror attack which could make an artificial disease. The prerequisites are the biology (that is derived from the medicine) and the light science (fotology? i dunno the english word) (that is derived from physics).

Geology: only after one discovered this advance, can see all the resources. Until you advance this, you see them only by a chance of 50 %, when you step over the tile which contains this. Prerequisite is map making.

Mechanics: this is not yet industry, but can help the production. Prerequisites are the engineering and the physics.

Specializations: the innovation of the industrious, religious, militaristic etc. civs is good, but these specializations are results of historical processes and maybe geographical features. They could be represented in civ3 with some technologies, just as the nationalism and so are also techs. When you developed a specialization tech, you could apply it the same way as you make the mobilizations. The difference will be, that you couldn't change this for a long time period, for example 100 years.

Catalysators: they lessens the pollution caused by motorized transport. Prerequisites are chemistry and environmentalism.
(The railroad - the improvement, and not the tech - should have the same effect; the transport with automobiles causes more much pollution as the railroads.)

The ecology could have the effect that workers can build permaculture - this is an alternative method for food production; the results are the same as the farmland, but cause no pollution. This is already exist in some places of Australia.

I think that the movement of the military units is not good enough (i never played civ3, but from the replies of others i can found my own opinion) - the rates should be relatives and not absolutes. It is impossible that it cost three years until a modern naval unit can pass a Pacific-sized ocean. No, it is very wrong! The same as the land units - Alexander the Macedon went from Greece to the today Pakistan, in a period of cca. 10 years! But the airborne units' movement is a good one - except that there aren't airbases. Airbases are necessarities.

It is a horrible news that you can't force the AIs to make a peace with someone else, or to attack.

The initiation of religions is a good idea. The principles of the religions influence the development of the civilizations greatly. Maybe not the religions, but the principles could be initiated in the game - the lifestyle, the dogms, and so. The people with similar principles of religion could relate better to each other. They could also change, and thus new religions could be evolve. Maybe, the technology of the state religion (preqs: warrior code and philosophy) could made possible that you (and AIs) could make their own religions. The religions could spread "randomly", and could be the feature of the population - as I am Hindu, altough my country is Christian and atheist.

Excuse me if i wrote somewhat isn't compatible with the civ3. I found these ideas out without any experience with civ3 - i play a similar play on paper, according to my own founded principles; it is rather an Earth-simulation, than a civ game. Excuse me also the incorrectness of my language - i never learned english in schools, only from computer games and english-speaking people who i accidentally met.

Thx
Caranamrta
 
For self taught your English is very good. Some spelling mistakes, a number of gramatical mistakes but overall understandable at first reading.

I know if I tried to self teach Hungarian from computer games and a few chance contacts I would never be understood.

I have enough difficulty being understood in Czech, a language I've self taught for 7 years now and I get the chance to live as family there two or three weeks a year. Until I've had a few beers, when suddenly everyone understands me!

So keep up your efforts.

As to your ideas, hopefully someone who is a mod-maker can pick up a few here although many cannot be implemented due to the limitations of the editor and the degree of hard coding within the program.
 
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