New OSG (difficulty Regent)

First, the save: the save Note: this link seemed a little funky last night. The file is in the uploads6 folder under HK-5-1000_BC.SAV

Pre-flight check:
Amsterdam changed to warrior & growth in 2T. This will be a 6 turn settler/warrior factory till I get the plains irrigated, then it will be a 4T (more on that later). Science slider set to 8/1/1 so we get Myst in 1 + 21g. Stop workers near Rottingdam from roading/mining the hills. Move them to grass to mine. Rename vet warrior to warrior-1 for easier tracking. Rename curragh north of main continent to curragh-1. Rename SW warrior to warrior-2. Rename western curragh to curragh-2.

T1: 1500B.C.: W2 fortify to heal. W-1 east. C-1 crawls E along coast, C-2 crawls W along coast. Wake warrior from The Hague and move him south. The hague is reset to worker (this town is growing slowly and I don't think it really needs a granery now, an extra worker is always nice).

T2: 1475B.C.: Meet the Inca East of our area
W near the Hague finishes mine, heads sw of Am to plain square next to river. W1 E, C1 E, meets Inca. They are up Masonry, the wheel, and writing and they have furs connected. Switch research to Masonry (6T). W2 NW towards hut.

T3: 1450B.C.
Hague completes worker who heads S, build settler. Amsterdam completes warrior, build settler MM to get 4T grow, 4T build settler. W-3 South, Workern near Amsterdam irrigates plain square. Movement: W-1 E, C-1 S, C-2 N, W-2 pops hut, gets "skilled" warrior, renamed to Warrior-4 and heads S. Slider set to 1/7/2 to prevent riot in Amsterdam.

T4: 1425 B.C.
W-2 SW, W-4 S, W-1 E, W-3 SE, C-1 S, C-2 E, 3Workers near Rotterdam finish mine, build road

T5: 1400 B.C.
Urecht finishes spear, build worker, warrior moves out of Urecht in a southerly direction. W-1 E, C-1 SE along Coast, C-2 W, then S along coast, W-2 W, W-4 S, W-3 S, Worker group moves SW to grass.

T6: 1375 B.C.
Worker group near the Hague start building mine. W-3, 4, 5 S. W-1 E, W-2 W, C-2 SW along coastline, C-1 SE along coastline.

T7: 1350 B.C.
Amsterdam settler --> settler. MM for growth in 2, 7spt, Settler & Warrior move W out of Am, Worker S of Am builds road, Worker S of The Hague finishes road, moves S, W-1 E to hills, W-2 SW to mountain, W3, 4, 5 S, Lux Slider reduced to 10%, Science to 80%, Masonry in 2T

T8: 1325 B.C.
Rotterdam Temple --> warrior, Archer moves out, 3Worker group near the Hague finishes mine, builds road; W S of Hague builds road; W-2 W, C-2 SE & S, W-1 S along mountains. Reset slider to 3/6/1 for +6g (mas 1T)

T9: 1300 B.C.
W-1 S along mountains, Settler/Warr S, W-2 S, W-4 S, W-3 & 5 S, 3Worker group moved to NE of Rotterdam onto grassland. Forgot to write it down but I MM'd Amsterdam here to get 5fpt and 7spt (off forest and onto fish, more later)

T10: 1275B.C.
Rotterdam Warrior -> archer, Utrech worker ->temple, Groningen warrior -> warrior. Rotterdam spear moves out for Settler escort duty. W-1 SE, W-2 S, W-4 S, W-3 SE, W-5 S: Settler & warr S, C-1 SE (sees Inca palace border), then E. C-2 S

T11: 1250 B.C. Meet the Maya! South and West of our area.

Amsterdam settler -> settler MM for growth in 2 turns (5fpt), 7spt, W-2 SE along hills, meets Maya warrior (they do not have Alpha and we can sell for 52g), C-2 sees Maya town Tikal with spear defending. W-3 SE, W-4 S, C-1 E, then SE, Worker S of Hague moves next to Utrech to help with road, Settler & Am spear move 2x SW then S

T12: 1225 B.C. More warrior & settler movement

T13: 1200 B.C.
The Hague settler -> barracks, MM Amsterdam for 2T grow 2T settler, W-3 S, W-2 S, W-5 S, C-2 S, W-4 E to pop hut, gets 3 angry hun warriors, W-1 SW discovers 1st iron! Only about 36 tiles from the capitol! Should hook it up around 1500AD. Warr & Settler SE next to river on plain.

IBT Hun warriors leave W-4 alone!

T14: 1175 B.C.
Rotterdam archer-> archer, 3 Workers make road between Rott & Amsterdam, W-2 S, C-2 S, C-1 S, W-1 W, W-2 SW to mountain, Warrier & Settler SW (sorry, changed my mind on placement)

IBT turn Maya ask for C-2 to leave, we agree Note: they still only have 52 g in treasury so they are not making any gpt.

T15: 1150 B.C.
Amsterdam settler -> settler MM for growth in 2T, 7spt; Found Eindhoven on river near floodplains; Groningen warrior -> worker; C-1 S, then SW, meets American scout. They are up only wheel and have 70G.
Trades: Sell Maya Alphabet for Wheel & 2g; Inca up Writing and HR, America up only HR. Cannot buy Writing from Inca. C-1 moves SW and meets Aztecs who are down Myst and have 0g. W-2 S, W-4 S, W-1 S, W-5 S

T16: 1125 B.C.
Found Arnhem near river build warrior, Settler S, Warriors exploring

T17: 1100 B.C.
Warriors explore, settler moving south. Worker group is moving s, roading as they go to speed settler movement to the south. MM Amsterdam 5fpt, 7spt

T18: 1075 B.C.
I get wrist cramp and can't document anything :p

T19: 1050 B.C.
Amsterdam settler -> settler, usual MM. Adjust slider since math due in 1 turn (+5g); W-4 finds 2nd iron source which is too far to calculate, found Maastricht next to inland lake and near cow on desert square.

T20: 1025 B.C.
Inca will only give 10g for Math (probably about to discover it on their own). Sell to Americans for HR & 121g. Inca won't sell writing, even for 100gpt!! They don't seem to like us very much. W-1 pops hut for 50g. Rottingham needs a 2nd MP to keep people happly so I move The Hague's spear over. MM Rottingdam for 10spt, 0 fpt (we are at size 6 anyway). IBT Maya complete collosus. Americans start Pyramids. Everyone else is building pyramids too except Maya and us.

T21???: 1000 B.C.
W-5 pops hut, gets 3 warriors. Everyone else just explores. I have left 2 settlers near Groningen with movement left so the next play can decide where they should go. MM Amsterdam

My turn count says 21 turns but I think I should have ended on 1000 BC, right? I probably should not have counted 1500 B.C.

Quick count of how we are at the end of these turns:
8 towns
2 settlers
7 workers
11 warriors
4 archers
4 spears

I strongly recommend that we keep the 4 turn pump ON in Amsterdam. We have a lot of room for expansion and we need to fill it quickly. Hopefully, we can find a horse, an iron, and some luxuries. Also, Rottingdam is now a 2-turn veteran archer/spearman pump and should supply enough troops for our empire for now (1 for settler escort, and the other for barb hunting). Militarily, we are average or strong compared to everyone else.

The map is huge and nobody is near us. It looks like the Americans, Aztec, and Inca are close to each other. The Maya are on the other side of the world. In between is nobody! We are going to have a very long expansion phase so it may be worthwhile to try to get 2 settler pumps going. I think Maastricht may be a canidate but the corruption may be too high.

I guess GM Nick is up!
 
Here's a picture of our baby empire :love:

hk-1000bc.JPG


And here's a picture of what to MM in Amsterdam when the population is 5. Use the same squares when the pop is 6 except move the 6th worker from the forrest to the fish. Hope this helps! :D

hk-mm-amsterdam.JPG
 
Got it.

Anyone want to give an expanded dotmap a shot before I take the turns... if not I'll pop one up before I start to give us some talk-time.

Edit: Regarding the dotmap, do we want a tight or loose fit? With the space we have I think we might as well go for minimum overlap?
 
Welcome Kabuki! :D

I do not have a dot map so please provide when you can. Obviously, we want to expand southerly and easterly. The most important thing, now that we know everyone, is to find local resources. A loose fit is ok as long as we backfill at some point. 21 tiles per city when only 6 or 12 are being worked is rather wasteful.

As far as research goes, I was thinking either construction or currency, then trade for Writing (once someone else learns it) and go full bore for republic. With the number of cities we'll have, troop support should not be a problem in Rep. Based on the projected size, the empire will really benefit from the lower corruption of Republic.

Also, do we want to draw up a roster now that we have 4 players? We can keep adding people as we go. Let's just agree to let everyone know when we are dropping out so we're not waiting for someone who's not playing.

deleted roster
 
I was looking at the map and noticed one major problem... Iron. There are two sources visible, one to the South and one to the East. Hopefully there will be one closer, but if not, I'll be sending off a settler pair to the Southern one rather quickly. Probably a pair of settlers so that we can be assured a coastal set-up. Other than that my initial ideas was to go S and E along the coast, first S to the Silk then East - then backfill the centre. When maximizing tile usage for the coastal cities we'll probably pack the slightly tighter than 21 - more like 18 or so. I think due to the size of the map we may want the cities to be able to grow a bit more.

Also how about going Communist? With the large amount of cities we will have getting far flung cities to be productive would be pretty neat. For those who are curious take a look at RBC10 and 11.

Btw. as an OSG I think, and Hanskamp please correct me if I'm wrong, there is no roster. It is play as you will, and anyone who has the time can join in as long as they are comfortable with picking up the game.

On that note we might want to make it 10 turns a piece later as there will be a lot to do later with the amount of cities we'll have.

I'll have a dotmap up this afternoon PST before I play.
 
opps! did not realize what an OSG was. I guess the "O" is for open. :rolleyes: (i am a little thick) the roster was just to make sure everyone got a turn and 1 player didn't hog it but we can total disregard it if you wish.

communist sounds fine but is a long way off. i think republic for a short term goal and then switching when we get to commie is fine as long as it seems feasible when we get there. Also, do we get 2 free tech's if we reach philosophy 1st? If so, then maybe we should concentrate on getting writing to see were the Inca are in terms of research.

you're idea about settling near one of the irons sound good too, but you may want to send an extra unit or 2 per town down there to defend as they will be a long way from the capitol and any productive cities. Rottingdam is producing 1 unit every 2 turns. 1 for settler escort and the other for general defence so sending the extra unit down there every 4 turns should be fine.
 
One free tech from Philosophy. And several have writing already... so we are not getting that. You normally will have to run phil on a straight gambit to get it. We could try, but currency then trade should work. I will take a look at the options though before I start.
 
This SG is getting pletty of traffic now, I'll leave it to you guys. Just a suggestion, if you are going for domination republic is a bad idea 2gpt per unit gets painful once you get a huge army.
 
Originally posted by GrandMasta Nick
Just a suggestion, if you are going for domination republic is a bad idea 2gpt per unit gets painful once you get a huge army.

I believe republic has unit support of 1/3/4 for t/c/m and +1g for commerce producing tiles, while monarch has 2/4/8. With the numbers of cities that we are going to have, IMHO, we should be able to support a sizable force much more cheaply than in PTW and vanilla civ. The inner towns/cities shouldn't need anyone providing guard so they can be considered free-bees. As long as we have enough towns on rivers, we should be able to support a lot of troops when they reach 7-12 size. Also, with the added research bonus, our troops should become steadily more advanced than others (providing we get some sort of resources).

"One free tech from Philosophy. And several have writing already... so we are not getting that."

Thanks, I had heard about that but can't seem to find it in the documentation. Have to try for that during my next game. Starting with alphabet, it probably would have made sense to make a gambit for philosophy much earlier in the game.
 
Sorry for my report being so late, RL got in the way in a very big way.


First impressions:

Wow, that is just a huge landmass... so huge that I couldn't find any decent way to dotmap it. As we are seafaring I figure that we should settle the coasts first, and tightly and then backfill the interior. My turn worked out sort of like that, but I focused on sending settlers out to resources (luxuries mostly) as to secure those, and then we can backfill lines of communication.

Anyways on with it:

IHT 1000BC
- Move Settlers
- Incas are up writing, America = us.

IBT
Barbs attack warrior - we win
Incas start Oracle

1 - 975 BC
Rotterdam - Archer -> Spear
Spotted American (landlocked central) and Aztec territory (east coast)

2 - 950 BC
Amsterdam: Settler -> Settler

IBT
Barbs attack warrior - we win

3 - 925 BC
Rotterdam Spear -> Worker

4 - 900 BC
Rotterdam Worker -> Spear
Eindhoven Worker -> Worker
Maya Start Oracle

5 - 875 BC
Holwerd Founded -> worker

6 - 850 BC
Amsterdam Settler -> Settler
Hague Barracks -> Temple
Groeningen Worker -> Worker

7 - 825 BC
Rotterdam Spear -> Spear
Visit some Barbs and we get maps

8 - 800 BC
Utrecht Temple -> Settler
Maastricht Worker -> Worker
Visit another barb camps for some more maps

9 - 775 BC
Amsterdam Settler -> Settler
Rotterdam Spear -> Spear
Maya Start ToA

10 - 750 BC
:sleep:

IBT - Americans establish an embassy

11 - 730 BC
More barbs give us more maps...

12 - 710 BC
:sleep:

13 - 690 BC
Rotterdam Spear -> Spear
Holwerd Worker -> Worker

14 - 670 BC
Amsterdam Settler -> Settler
Utrecht Settler -> Barracks
Eidhoven Worker -> Worker
Arnhem Barracks -> Spear

15 - 650 BC
Groeningen Worker -> Temple
Maastricht Worker -> Worker

16 - 630 BC
Currency comes in -> construction
Rotterdam Spear -> Spear

17 - 610 BC
Middelburg founded -> Warrior (switch to worker afterwards)
Delft founded on silks -> Warrior (switch to worker afterwards)

IBT - Pachacuti demands 25g - I cave

18 - 590 BC
Amsterdam Settler -> Settler
Trade:
Aztec - Myst + Math for Writing
Maya - Writing + Math for Polytheism
America - Currency for 96g (Incas already have it)
Incas are up Phil, CoL, Lit and MM

19 - 570 BC
Rotterdam Spear -> Spear
Arnhem Spear -> Spear
America starts ToA

20 - 550
I left some settlers on auto move towards sites. I know this is a no-no, and you may want to reconfirm. But I felt that leaving them would leave them on least-time courses and be more efficient. There are warriors fortified on several of the settling sites that I think we should go for (only the ones with resources). Feel free to adjust these as those were my best tentative locations with settlers 10-20 turns away.

There is a trade for MM available, but you may want to hold out for a better deal it's currently Curr for MM + 4g

I think another 10 settlers should do the trick although we might want to push for 15... I think a looser settlement pattern going only for good sites will benefit us in the long run. We won't need to have an incredible number of cities to dominate this one.

The save is here
 
Originally posted by GrandMasta Nick
This SG is getting pletty of traffic now, I'll leave it to you guys. Just a suggestion, if you are going for domination republic is a bad idea 2gpt per unit gets painful once you get a huge army.
Tell that to SirPleb
 
@hanskamp, I think you ought to take a turn here. :) That way, you can see some of the improvements that Kabuki and I made that will help charge-up this game (I think you opened this OSG to improve your game, right?). Just follow Kabuki's advice and you should be very successful. And keep that settler pump on till you feel we have enough towns.

Since you are going to have so many towns, you may want to reconsider Monarchy and go for Republic. As Barbslinger pointed out, one of the elite players on this sight considers Republic far better than Monarchy in C3C. The reasons he stated were summerized in one of my posts (probably poorly, but I tried ;) ). I think you'll be suprised just how good in can be. By the Middle Ages, with all these cities having libraries (and a good FP location), you should be able to maintain a 4 to 6 turn research cycle. Under Monarchy, the time between tech's will be almost doubled (I have learned this the hard way).
 
Grahamiam,

I might continue playing soon. I have printed the whole thing, and I am going to start reading it.
 
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