I have applyed the patch 1.21g
My hardware is minimal, but adequate to play CivIII:
Beige PowerMac G3 Desktop 300Mhz with 192Mb memory.
Prior to 1.21g, I had (barely) enough memory to play Civ3 without Virtual Memory. I had 152Mb free memory.
The new version uses 196Mb RAM, so I am forced to use Virtual Memory. Works fine. I hate VM.
Saved games now take 100-150K instead if 1Mb each.
Saves and loads are much slower, they take 3s to save, 7 seconds to load; previously saves took 1 seconds, and loads 1.5 seconds.
Cheat : When you load a game, the outcome of the next combat is now random , instead of being determined by the parameters saved with the game.
So you can replay any combat endlessly, until you win against odds, or until your Elite unit generates a Great Leader.
I hope you guyz (J. Butler, Brad O.) fix this soon, but wait till I win a Deity game with the Babylonians first!
To prevent cheating by saving and reloading, you could add a Save Count, or else penalize frequent loads within 5 minutes of a save. Saving a game for the night, and then re-launching it next day is normal; loading a game 100 times is cheating.
Such count would be useful for CivFanatics Game of the Month to prevent cheating by frequent reloads.
_Arthur "Where did I put Excalibur last time ??"