New Resource problem

Guan

Chieftain
Joined
Aug 31, 2017
Messages
1
I subscribed to two mods: "Resource Options:Truly Abundant & Plentiful" and "Resourceful". The first mainly adds additional resource placement options and changes the Resource Generator function. The second adds several new resources, including the two I'm having problems with, which are Caviar and Coral.

I made some changes to the NewRes.xml in Resourceful, for example I changed "Frequency" to "SeaFrequency" so Coral (and Caviar) can appear in Ocean (just like Pearl and Whale) as well instead of only in lakes:

<Row ResourceType="RESOURCE_CORAL" Name="LOC_RESOURCE_CORAL_NAME" ResourceClassType="RESOURCECLASS_LUXURY" Happiness="4" SeaFrequency="3"/>

The problem is : after making the changes, now only two water luxuries out of four can appear at the same time while the other two out of four are completely missing. I wondered whether it would be solved by making changes to Resource Generator in "Resource Options:Truly Abundant & Plentiful". For example, I tried to change iWaterLux to 2,3,5,6 or other numbers, however the problem remained or even got worse: sometimes no water luxuries appear at all.

I have been reading the files for some time now but I don't have much knowledge in mods. I truly need the help of the community to solve this problem.
 
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