Evie
Pronounced like Eevee
How about this one :
Train Station is a city improvement, with maintenance cost. Only one can be built per city, like any other improvements. When one is built, you get to select another city within a X squares radius. A railroad is auto-generated on the shortest route between the two *within your territory*. If a railroad is pillaged, it destroys the Train Station improvement in the matching town (so that you can actually rebuild it).
Now, of course, you could add small wonders that key off that - like "Railroad hub" (the city this is built in gains railroads to ALL cities within an X squares radius), "Private Train Company" (may build one extra train station improvement in each city) or what have you.
At that point, you can then key in the CP system, based off the number of train station you control, and the size of the cities they're built in.
Train Station is a city improvement, with maintenance cost. Only one can be built per city, like any other improvements. When one is built, you get to select another city within a X squares radius. A railroad is auto-generated on the shortest route between the two *within your territory*. If a railroad is pillaged, it destroys the Train Station improvement in the matching town (so that you can actually rebuild it).
Now, of course, you could add small wonders that key off that - like "Railroad hub" (the city this is built in gains railroads to ALL cities within an X squares radius), "Private Train Company" (may build one extra train station improvement in each city) or what have you.
At that point, you can then key in the CP system, based off the number of train station you control, and the size of the cities they're built in.