dh_epic
Cold War Veteran
I meant to make a pessimistic point. Even one capacity point per city per turn is too much. If 12 CP is too much, then 40 CP is definitely too much.
Fine, the onl...hey wait a minute, don't make me out to be the bad guy!cfacosta said:Yoshi, I didn't mean to offend with my "so how do we fix it". That was simply meant as a lead in to my idea. But, frankly, please don't get so worked up. I have as much a right to post a new idea as do you. I am not ignoring your suggestions, merely posting my own opinion.
It sounds like you're implying that you wouldn't mind the RR tweaked a bit. What you propose is way more than a tweak but an all-out change in game mechanics. My solution tweaks RRs without deviating from the original format so much as an inch. Yours and all the others presented in this thread on the other hand, represent substantial deviations from the original format.It has inadequacies, but civ4 won't be ruined by its continued inclusion. With that said, I would still like to see it corrected for more realism.
Heh. I'm just waiting for one--just one--post by anyone posting these complicated ideas here quoting Firaxis' new "simplify, simplify, simplify" slogan...so I can throw this thread at them like a rock.azzacanth said:Sorry yoshi, seems no one cares about your idea. Must be too simple.
dh_epic said:Not to constantly look to other games...
But in RTSes, you'll have a soldier unit that will take 5 minutes to cross the map... and a jet unit that will take 1 minute to cross the same map. This is highly unrealistic -- even if the guy walks at 10 miles per hour, the jet is still going 50 miles per hour.
But if a jet could fly across the map in, say, 10 seconds, the game would suck. The designers know this. And very few people complain about it. Why? Because the overall FEEL of realism is maintained. When you create the sense of realism, you don't even call it realism at all. You call it verisimilitude.
Oda Nobunaga said:Ergo, a game bloody nobody except a few hardcore fans would play.